Monday, May 4, 2015

The Beauty of Kill Team

This past weekend, I played in a quick Kill Team tournament at Crit Hit Comics and Games in Princeton, WV. It was a total blast! This was my first event at Crit Hit, and it was my first coordinated event in quite a while. The community of guys was great, and I had three quick fun, bloody games.

For those who don't know, Kill Team games are built of about 200 points of models from the Elites, Troops or Fast Attack sections of a single codex. From there, each model works individually, operating each as a separate unit. Furthermore, one of the models is upgraded to a Leader, who gains a Leader Trait similar to a Warlord. From there, the general nominates 3 models to be Specialists. The Specialists gain an extra special rule from the main rulebook. The game is played on a 4'x4' table with lots of terrain on the table.

The games are extremely short, lasting about 30-40 minutes. Time is not an issue with a Kill Team event, since there are so few models being moved around. All of my games lasted about 30 minutes, and I had brought about 10 Marines to the table.
In a somewhat surprising turn, the Kill Team event ran very smoothly in terms of the rules. It was mostly taken directly from the GW source material, and it worked very well. There were really only 1 or 2 rules discussions from these differences. The missions played pretty easily, and we even had a totally new player pick up the game right there.

This event was totally perfect for the slowly resurrecting 40k community at Crit Hit. Some of the guys were even able to bring multiple kill teams to try and encourage some new players to join in the fun. That was awesome. I am really looking forward to more events at Crit Hit!

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