Saturday, August 30, 2014

Thoughts On the New Grey Knight Codex

- Draigo moving to LoW is a slight bummer (based on current issues with LoW in tourneys), but it also requires an HQ on top of Draigo, which makes the points a problem potentially.
- Terminators became way cheaper. Potential there based on the points reduction.
- Psycannons moved to Salvo 2/4 (which I anticipated). Makes them less useful on Power armor bodies, but overall still useful.
- Psysilencer has the Force special rule, which will be devastating to a number of high wound models. Not very strong against Wraithknights or Riptides, but can easily do damage to multi-wound daemon models and tau crisis suits. Still unsure of which is better on a Power armor dude.
- Dreadknights are even better with a reduction in points for the teleporter and weapon upgrades. Gatling psysilencer has Force and 12 shots.
- Psybolt ammo is gone, but again that was anticipated.
- Dreadnoughts are more expensive for including the mastery level.
- Rhinos and Razorbacks are no longer psychic pilots.
- Purifiers seem like a potentially awesome unit. Fearless, ML 2, and Cleansing Flame base. Along with cheaper melee upgrades.
- Nemesis Force Weapons changed- Halberds give +1 S, Stave gives Adamantine Will.
- Some relics are good. Terminator armor with IWND, Feel No Pain seems awesome. Others are kinda meh.
- Warlord traits are awful in most circumstances.
- New formation has a lot of potential. "Beta" strike on first turn, can run and shoot after deep strike. Losing ObSec, but the damage and tactical issues are not to be ignored.
- Losing inquisition stuff wasn't a big deal; plenty of options that I never took and nobody did either. Internet likes to whine.
- Definitely a downgrade, but a codex closer in line to appropriate power levels. I feel pretty ok about the whole thing; I just want to formulate a list for October tourney and get shit painted.

Wednesday, August 20, 2014

Pokemon TCG: Nearly Complete

I have almost completed my Pokemon Card deck. The deck revolves Pyroar, with his ability intimidating mane. This means that he cannot be damaged by basic Pokemon, which includes ex-pokemon. Wow! 

The deck plays very slowly, with the intention of placing a brick wall in front of my opponent. Then, I build up slowly to then systematically kill easy targets. 

It has been a lot of fun to play, and I really enjoy the consistency of Pokemon cards. It makes for a more interesting game in most cases. I hope to continue play testing the deck and practice my skills with the game. 

Friday, August 15, 2014

Back in Black

Today, I was looking through some Legacy decks on StarCity's website, when I found a new Smallpox deck. It looked very similar to my Modern Infect/Pox, and it occurred to me that I could build a decently competitive Legacy deck for only about $75 (without Liliana of the Veil, which is $60 per card).

Looking at these decks reminded me of how much I enjoy the color Black in Magic. It was the color I was first drawn to. The art, mechanics, and the sheer brutality led me back.

Absorb Vis


Check these cards out! They look so cool! These were some of the first cards I collected back in my Freshman year of high school. While the cards may have changed, the appeal has not.

My new plan is thus: play Black in all formats.

Sunday, August 10, 2014

The 300th Post!

As I look at my blog, I realize now that I have created 300 posts with this addition to the blog. I don't really think many read or see this blog, but I am OK with that. I attribute this blog to my improvement as an author, a communicator, and it has helped me to self-reflect.

I hope to improve my consistency of posting with the coming months. For those who do read, stick around with me on the next 300 posts!

Friday, August 1, 2014

Musings on Competition

I have been diligently reading StarCity Games articles from their select section for some time now. It has been some interesting reading, and it helps me to keep up with the game. 

One author, Danny West, wrote a piece on July 23rd about variance as a unnecessarily hated element of Magic. He saw it as the competitive chance for all who are involved in the larger tournament scene. So many variables means you can run hot and win big. 

I don't really see this as a true demonstration of skill or ability. I accept when I play at my FLGS that I may have really good luck through my games which are not a solid indicator of the deck or the pilot. The same is true for my opponents as well. In the end, card deck statistics and probabilties do not always demonstrate themselves well. 

I had a discussion with another Magic player about how simple or complex a deck can be. We agreed that the more choices involved, the harder the deck is to play. I agree with this metric. 

If you apply this metric to other games though, which is not hard to do, Magic is by far one of the least complex games. Warhammer of either flavor is more complex, as is League of Legends or DOTA 2. Both of these games then demonstrate real skill in their players. The best players do win consistently because they ARE the best. I don't see how the variance of Magic makes it a more competitive game. 

This is coming from a guy who plays multiple games, and I enjoy all of them. I love to game period. But it is easy for me to see that certain games are more competitive and a greater and more accurate demonstration of skill. This is what I like to see in competition.