Monday, September 16, 2013

Winds of Chaos at Arkham Games in Lavale, MD

Arkham Games “Winds of Chaos” Tournament
Points: 1,000 Per Individual
Date: October 12th 2013
Pairings begin at 1:00pm
Round time: 2 Hours (~15 deployment and prep time)


I haz a Mezzige!

Mission:
Escort your messenger across the board safely while
intercepting your opponent’s messenger.

Objective:
Score more victory points than your opponent while escorting your messenger into your enemy’s deployment zone.

Before the start of the game each player must nominate a single non vehicle, non monstrous creature, infantry model from their Troop sections of the FoC to represent their messenger. This model must be escorted into the enemy deployment zone by the end of turn 6. The messenger and his unit must be deployed in your deployment zone. The unit with the messenger cannot infiltrate, scout or deep strike and he can not be held in reserve. The unit can be deployed in a vehicle with transport capacity but that vehicle cannot scout, infiltrate, outflank or deep strike. If you successfully escort your messenger into your enemy’s deployment zone you will receive an additional 500 victory points.

Deployment:
Use Dawn of War found on page 119 of the rulebook.

Length of Game:
This game last 6 turns, or until time is called. Do not begin another game turn unless both players can finish their player turn.

Special rules:
Night Fighting (page 124)
Reserves (page 124)
Mysterious Objectives (page 125)

Massacre:
1126 to 2500 victory points more than your opponent
Major Victory:
751 to 1125 victory points more than your opponent.
Minor Victory:
376 to 750 victory points more than your opponent.
Draw:
Your total is within 375 victory points of your opponent.

Battle point modifiers:
+1 If your opponent has no units in your deployment zone. (Shared)
+1 If you shake hands with the enemy team and wish them luck in their next two games
+1 If you kill an enemy messenger.
+1 If your messenger is alive at the end of the game.


Kaptur da Flag!

Mission:
The Warboss has planted a flag in the center of the table. It is your job to make sure it stays his.

Objective:
Place an objective marker in the exact center of the board. At the end of the game the player with
the most scoring units within six inches of the objective marker wins.

Deployment:
Use Hammer and Anvil as per page 119 of the main rulebook.

Length of Game:
The game lasts 6 turns or until time is called. Do not begin another game turn unless both players can finish their player turn.

Special Rules:
Night Fighting (page 124)
Reserves (page 124)
Mysterious Objectives (page 125)

Massacre:
Have 5 more scoring units within six inches of the objective than your opponent.
Major Victory:
Have 3 more scoring units within six inches of the objective than your opponent.
Minor Victory:
Have 1 more scoring unit within six inches of the objective than your opponent.
Draw:
Both players have the same amount of scoring units within six inches of the center.

Battle point modifiers:
+1 If your most expensive HQ choice is within six inches of the objective.
+1 if you have none of your units in your deployment zone at the end of the game.
+1 If you kill 2 units selected from the Troops section of the FoC
+1 If you control more terrain than your opponent.
(To control you need a scoring unit within 3”of a piece of terrain)


Armies That Go Bump in the Night!

Mission:
Achieve your mission objective.

Objective:
You have stumbled upon an enemy army and the Warboss hasn’t told you what to do yet.
At the start of the game before Warlord Traits, roll on the following chart to determine both players objective:
1-2 Kill Points, 3-4 table quarters, 5-6 terrain features. Kill points: The player with the most kill points wins. Table Quarters: The player who controls the most table quarters
wins. Terrain Features: The player that controls the most terrain features wins. To control a terrain feature you must have a scoring unit within 3 inches of the edge of the
feature. To control a table quarter you must have more scoring units in that quarter than
your opponent.

Deployment:
Use Vanguard Strike found on page 119 of the rulebook.
Length of game:
The game lasts 6 turns or until time is called, so that each player completes the same number of turns. Do not begin another game turn unless both players can finish their player turn.

Special Rules:
Night Fighting (page 124)
Reserves (page 124)
Mysterious Objectives (page 125)

Massacre: Score 5 or more kill points than your opponent. Hold 3 or more table quarters
than your opponent. Control 3 or more terrain features than your opponent.
Major Victory: Score 3 more kill points than your opponent. Hold 2 more table quarters
than your opponent. Control 2 or more terrain features than your opponent
Minor Victory: Score 1 more kill point than your opponent. Hold 1 more table quarter
than your opponent. Control 2 or more terrain features than your opponent.
Draw: Score the same number of kill points. Hold the same number of table quarters.
Hold the same number of terrain features.

Battle point modifiers:
+1 If you kill an enemy Warlord
+1 If you’ve destroyed all of your opponents scoring units (Shared)
+1 If your opponent has no units in your deployment zone. (Shared)
+1 If you high five your partner at the end of the game.

Preparation
Bring all relevant materials to the tournament. This includes Codex(s), 40k Main Rulebook, Army List, and FAQs and ERRATAs. Some copies will be made available by the tournament organizer.
Don't forget to bring measuring tape, dice, templates, and other tools you need in order to make the games go smoothly.
Be sure that you understand 6ed rules well enough to explain to your opponent if they have any questions.
Keep in mind the limited space within the store and pack appropriately.
Lunch will be arranged prior to the tournament. Dinner break will occur between the 2nd and 3rd round.
Bring your game face, but unsportsmanlike conduct will be penalized.

Tournament Rules
All GW FAQs and ERRATAs will be used.
Allies, Fortifications, and Warlord Traits will be used following the 40k Main Rulebook. Fortifications must be owned by the player. If the Fortification is purchased in the list, it will count towards the painting score.
Random Terrain and Random Objectives will be used.
All Rulings will be based on the Main Rulebook, Codex, and FAQs/Erratas. The Tournament Organizer will strive to create the most fair and correct ruling. The ruling will be kept consistent throughout the tournament.

Round 1 Pairings will be handled at the event.

This event is a Random Doubles Tournament. This is a format that is slightly unorthodox, but it is very simple to understand. At the beginning of the tournament, each individual is randomly paired with another player. They are then teammates through the 1st round. Teams play against other randomly paired teams, and they complete the missions to the best of their ability. The primary mission objective is shared between the two teammates. If Bill and Ted score a Major Victory, then they each earn 17 Battle Points. However, the secondary objectives are kept individually, save for a few shared secondary objectives. So if Bill scored on two secondary objectives, then he earns 19 points, where Ted only earns the normal 17.

Battle Points are distributed as such:
Massacre: 20-0
Major Victory: 17-3
Minor Victory: 13-7
Draw: 10-10

Battle Points are kept on an individual basis, and they are the determinate for victory at the end of the tournament (1st, 2nd, 3rd).

With the Round 2 pairings, the top individual player is teamed up with the bottom individual player. This pairing mechanism occurs through all of the participants until teams are paired. Then Swiss Style pairings will determine Round 2 opponents. There is a chance that this will create matchups that involve people you have already played with or against in the tournament; this is part of the event.

This process is done again for Round 3. Once the rounds are complete, the top 3 Battle Point scores earn 1st, 2nd, and 3rd respectively. Due to the nature of this tournament, there will be no points for sportsmanship or painting. There will be a vote for a Best Painted award.

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