Friday, June 29, 2012

Gaming Updates

I apologize for the lack of posting. Work has been horrendous, and I have not been playing as much 40k recently.
I have been attending Magic Standard Tournaments semi-regularly, and I have been doing fairly well. It's been a fun experience and something to do with my friends.
I took a trip to Hobbytown USA, and I played a pick-up team game. Rule about Grey Knights: Don't underestimate Psyflemen.
Trolling more forums and gaming facebook pages has really shown how some gamers think. They hear a rumor about a possible nerf or improvement, and they are ready to quit the game. Calm down guys; let's play the game first, and then we can make judgements.
I'm excited for 6th, whatever it may bring.

Thursday, June 14, 2012

Magic: The Gathering Standard Tournament at Beyond Comics 6/14/12

I won't go into much detail, but I just wanted to talk a little bit about the tournament at Beyond Comics.

It was a ton of fun! I brought my U/G Self Mill, and I went 3-1. I won four packs, doubling my buy-in. I also wanted to say that MtG at Beyond is a cool environment. I really like the guys there, particularly my good friends. They trade, laugh, and have a good time.

I am enjoying Magic more and more as time goes on. =]

Saturday, June 9, 2012

Battle Missions 5- Invasion

I still didn't have my phone (winning a bet you see). So no pictures for you!

Sean and I decided to visit Hobbytown USA, and we played a 1,000 point game. He purchased some Dark Eldar from my friend yesterday, and he wanted to try them out.

His list:
Lelith
2 Haemonculi with Webway Gates and other stuff
9 Warriors with Blaster and Raider
9 Warriors with Blaster and Raider
10 Wyches with Razorflails
10 Wyches with Hydragauntlets

My list was the same Daemons list as the previous game.

The mission style was actually pretty cool and fun. There was a "Warp Rift" set in the middle of the table where a Chaos Daemon unit could deploy as if moving off the table edge. They could also Deep Strike if they so chose. An enemy unit could not move within 6" of it, or they would be destroyed (as to prevent the portal from being used).

An objective was set between the middle and halfway from each table edge, landing 4 objectives. The enemy unit could deploy anywhere 12" away from the center.

Sean and I have a very bloody game, but the Dark Eldar have a great advantage over my Daemons. In a codex with several units relying on high toughness for durability, Dark Eldar laugh at it. In addition, having some units easily generate pain tokens from all of my INFANTRY units made killing them very difficult. Sean beat me pretty handily with 2 objectives to my 1.

The mission rating: A- It was a lot of fun actually, and it was balanced! I think though it would not have worked well with another army other than Daemons, however. So, the mission is perfect for its intention: A Daemon specific scenario, hence the high grade. I wouldn't recommend it though for any other army to substitute as the Daemon player.

Tuesday, June 5, 2012

Battle Missions 4- Night Fight

I apologize ahead of time for the lack of pictures; neither of us had our cell phones in order to take pictures. We still played a hilariously awesome game though!

I played my Daemons against my friend PJ and his small force of Eldar. Both of us wanted to play a side army for these missions, mostly because my Daemons are not up to snuff.

My Daemons list
Skulltaker-140
Masque-100

Great Unclean One-175
Unholy Might

16 Bloodletters-250
Fury of Khorne

5 Horrors-90
Bolt of Tzeentch

5 Horrors-90
Bolt of Tzeentch

5 Plaguebearers-75

5 Daemonettes-70

An Undivded Chaos Daemons list. This list simply had all of the models I own for Daemons.

Pj's list:
Eldrad

5 Dire Avengers
10 Harlequins with Shadowseer
5 Fire Dragons
5 Pathfinders
Wave Serpent with basic guns
Falcon with Pulse Laser and Scatter Laser

This mission had an interesting deployment. The deploying army had to deploy in a random set-up with quarters divided into triangles. 1-4 indicated one of the triangles and 5-6 was player choice. Daemons deep strike, so they did not have to do such things. Win condition was  D3+2 objectives; we rolled a 1, creating 3 objectives spread across the middle of the board.

Pj deployed and managed to get most of his units together in the far left corner hiding. I deep struck, surrounding him, minus the Plaguebearers who deployed in the farthest objective.

It was a bloody game. As the mission title suggests, the entire game had night fight. Fantastic for Daemons, but it is not fantastic for Eldar, who have zero searchlights or acute senses. Pj flubbed some important night fights, preventing the Falcon from shooting until turn 3, for example.

I essentially tabled Pj. It was a ridiculous game! Eldrad took a wound from Perils, Skulltaker flubbed a 2+ save against an Eldritch storm, Horrors beat two Harlequins in combat, and other crazy stuff! Tons of fun, and we both were able to bring less frequently played codexes.

Mission rating: A solid B. The Night Fight rule is crazy, and the Deployment can be nuts as well. Only the Daemon deep striking or the Daemons substitute really has an advantage here. Pj got very lucky with his deployment rolls, but it could have screwed him. Otherwise, the mission is perfectly fine.