Wednesday, March 30, 2011

Night Lords


As readers have probably noticed, Chaos has been on the brain recently. In my thoughts, I returned to a GW creation that grabs my attention. I knew little about the Night Lords until I read Lord of the Night by Simon Spurrier. It was a different sort of 40k novel in that it had very little actual combat and war, but it contained a large amount of espionage and intrigue. The book delved into the background of the Night Lords, and all I could say was "That's bad ass."

I had thought about creating a CSM force based around this Legion, especially with all of the conversion packs and Legion specific models like the one up top. They were incredibly attractive to me in combat doctrine and in model appearance.

I was thinking about the composition of the force and what I would include. I think that Chosen, with their infiltrate rule are a definite yes. Raptors are also a definite yes. I would actually not have an issue running with the other Legions because of the Night Lords nature to bargain and backstab. Daemons are a no, however, as the Night Lords abhor the mutations. They recognize the power, but they hate its consequences. 

Would a Night Lords list be competitive? Could it be done?

Monday, March 28, 2011

1500 Space Marines

Librarian-100
Null Zone, Avenger

Rifleman Dreadnought-125

Rilfeman Dreadnought-125

10 Tactical Marines-190
Meltagun, Multi-Melta
Sergeant with Combi-Melta, Meltabombs
Rhino-35

10 Tactical Marines-190
Meltagun, Multi-Melta
Sergeant with Combi-Melta, Meltabombs
Rhino-35

5 Tactical Marines-100
Combi-Melta, Meltabombs
Razorback-75
Twin-Linked Lascannon

Land Speeder Typhoon-90

Land Speeder Typhoon-90

Land Speeder Typhoon-90

Predator-85
Auto-Cannon, Heavy Bolters

Predator-85
Auto-Cannon, Heavy Bolters

Predator-85
Auto-Cannon, Heavy Bolters

Aiming for more efficiency and throwing in all the best units. Librarian thrown in with the Razorback and throwing down Null Zone and some Avenger templates. The rest of the army moves to the midfield and dominates it.

Also, can Null Zone affect units if the Librarian is in a transport?

Sunday, March 27, 2011

1500 Space Marines Revised

Here we go:

Pedro Kantor-175

10 Sternguard-300
5 Combi-Meltas, Power Fist
Drop Pod-35

Rifleman Dreadnought-125

Rifleman Dreadnought-125

10 Tactical Marines-185
Lascannon, Meltagun, Meltabombs
Rhino-35

10 Tactical Marines-185
Lascannon, Meltagun, Meltabombs
Rhino-35

5 Devastators-150
4 Missile Launchers

5 Devastators-150
4 Missile Launchers

I dropped the Librarian and the Terminators for some more transport capacity, 2 Riflemen Dreads, and some more combi-melta in the Sternguard. Thoughts?

Saturday, March 26, 2011

Chaos Theory: Chaos Lord


The next unit I took a look at was the Chaos Lord entry. 90 points for a WS6 S4 T4 W3 A3 3+/5+ HQ slot. It is definitely the cheaper alternative to the Daemon Prince, but I am not sure of its comparative effectiveness. Overall, slower and less strong, but the IC rule allows for a much greater level of durability, especially when thrown into a squad of Plague Marines.

Looking at the Wargear options, there are only a few definite choice I would make. Without a doubt, I would give the Lord a combi-melta. Chaos, as a whole, have a severe lack of effective long range tank busting models. So, short range tank busting will have to be added as an attempt to compensate. From that point on, it depends on the army list. A Chaos Lord added to any infantry squad will give it a slight boost to combat ability and the extra melta gun too. I would say keep the Lord cheap, but somewhat effective. Daemon weapons are too random to dish out 40 points. My ideal kit would probably be Lord with Power Fist, Mark of Nurgle/Khorne and the Combi-Melta.

Space Marine Captains are a similar choice to this Lord, but are so much better. Almost identical stat line, but they have a much wider variety of weapons and a built in 4+ invulnerable save. They both play similar roles in the army, but in general the Captain will do a much better job of it, despite being slightly more expensive. As it stands, Daemon Princes are still the preferred HQ choice. (Special Characters will be analyzed at the end.)

Thursday, March 24, 2011

Chaos Theory: Daemon Prince

Let's hop right into our unit analysis. The Daemon Prince was once a single model of massive destruction in the 3e codex, but now it is limited in its roles and effectiveness. Base model clocks in at 110 points, with a small arrangement of wargear. WS7, S6, T5, W4, and A4 with Monstrous Creature rules. Meh. Wings are arguably a must-have upgrade for 20 points to give a 12 inch movement.

From there, you have a few different purposes you can focus your DP into. Daemon Prince with Mark of Slaneesh and Lash of Submission with Wings is an excellent combination, and it is incredibly effective in tandem with a Land Raider rush. The only trick is, you must knock some of those troops out of their transports, which they will definitely be inside.

This brings me to the second option I see with the DP and that's the Lazerz Prince. DP with Wings and the Bolt of Tzeentch for adding some tank busting power. 24" S8 AP1 shot, hopefully with Wings will allow a shot at side armor. I'm not so thrilled with this combination. The psychic test added in will make the effectiveness of the shot slightly less than optimal, not to mention any Psy Defense your opponent may have.

The final viable option is a Nurgle Daemon Prince with Wings, Mark of Nurgle, and Warptime. This is not a killer combat monster, but it can take out a combat squad or finish off a combat quickly. One may ask, "Why not Khorne Daemon Prince?" Simple: no ability to take Warptime. That power is what makes the unit combat effective. +1 Attack mathematically is not nearly as effective as re-rolls.

In terms of utility:
1: Nurgle Prince
2: Lash Prince
3: Lazar Prince

This HQ choice is an unique choice for the CSM, and certainly a good choice for a list. I think that this unit may have some sort of role in my overall list. Definitely top consideration.

Wednesday, March 23, 2011

Chaos Theory



So, I have been trying like hell to develop a winning Chaos Space Marine list. My younger brother plays CSM and has been trouble building a list he really likes.My opinion has somewhat helped him out, He has his own thoughts on the Spiky Marines, so I thought I would try to create my own analysis and winning list. From the list, I intend to start my own renegade band of CSM and unleash it upon the universe. I will make this a long-term project and be posting my analysis and thoughts on each individual unit in the codex. Analysis will focus on unique abilities/wargear, overall utility, and comparison to other codexes, particularly Marine codexes.

So stay tuned for my first analysis.

Quick Battle Report!

So, my friend Kyle and I played a 1500 point game of 40k the other night. I took some pictures of the game, and I decided to write up this short battle report. I haven't really done a whole lot of this before, but I am interested in trying to get better at it.

I brought the Shadow Guard.

Pedro Kantor
Librarian-Null Zone, Gate of Infinity
10 Sternguard- 2 Meltaguns and a Power Fist with Drop Pod
10 Tactical Marines with Lascannon and Meltagun
10 Tactical Marines with Lascannon and Meltagun
6 Devastators-4 Missile Launchers
6 Devastators-4 Missile Launchers

Kyle brought a list that was atypical of his normal lists. It had some sizable numbers!

Mephiston
Librarian with Wings and Shield
10 Tactical Marines with Plasma Gun and Plasma Cannon
10 Tactical Marines with Plasma Gun and Plasma Cannon
5 Sanguinary Guard
5 Devastators- 2 Lascannons, Missile Launcher, Multi-Melt

The mission and set up was Seize Ground on a Spearhead deployment. 


I took the first turn. I dropped my Sternguard in the center of the board, claiming and holding the middle objective. I split my tactical squads in Combat Squads, and I advanced the left squad forward, starting out toward the far objective. Lascannons and Missiles took some shots downfield at the Marines, busting 4 or 5 off the bat. 

Kyle responded with a quick jump from the Sanguinary Guard and Mephiston, directly charging the Sternguard in the center. He didn't have much in the way of long range firepower, and he missed most of his devs shots. His guard, however, wiped most of the Sternguard due to a priest with FC nearby. -_-. Pedro held on and managed to knock out a few guard. Stubborn test passed. 

 
My next turn, the Librarian and Terminator Posse counter charge the Sanguinary Guard and Mephiston. They manage to wipe out Mephiston (Force Weapon!) and kill off a few guard. More downfield fire at the Marines causing more casualties. 

Kyle's turn knocks out a few of the advancing marines with plasma and bolters, but the squads are still going strong. Combat results in the killing of a Terminator, and the death of the Guard. ^^







After that initial combat, it was mostly jockeying for the objectives and down-range fire. I had much superior firepower, and it showed through the completion of the game. I won with 2 objectives to his zero.

Fun game with a fun opponent. Chalk up another one for the Shadow Guard.

Monday, March 21, 2011

Trying for a little more publicity...

Now, I'd really love to get more readers on this blog. That would be stupendous. I'm trying to find some effective means of advertising to interested parties and increasing readership! After all, the more minds, the more debate. :)

Any ideas on how I can do this?

Saturday, March 19, 2011

Well.. that was disappointing

I finished the the tournament 1-1-1, which isn't bad considering the overwhelming amount of bias the tournament held. Not only was there in-game bonuses for club members, but score bonuses as well. It was rigged from the start. I was aware and so intended to get some new players in and play some 40k. So, I played people I have played multiple times over multiple years -_-. Kinda annoyed. I'm hoping my next tournament will be better.

I probably will post a couple of short summaries about the games, but in all honesty, there was nothing exciting to be said. I only played one new opponent. It was a flop in terms of gaming for me.

Tournament Today. Wish me luck!

My younger brother and I are gonna go compete today in a local tournament. Wish us luck! He is bringing Chaos and I'll be bringing Space Marines

Here is the list:

Pedro Kantor-175

Librarian-100
Gate of Infinity, Null Zone

5 Assault Terminators-200
4 TH/SS, 1 LC

10 Sternguard-285
Power Fist, 2 Combi-Meltas
Drop Pod-35

10 Tactical Marines-205
Sergeant with Power Weapon and Melta-Bombs, Lascannon, Meltagun
Rhino-35

10 Tactical Marines-205
Sergeant with Power Weapon and Melta-Bombs, Lascannon, Meltagun
Rhino-35

Land Speeder-70
Heavy Flamer, Multi-Melta

Land Speeder-70
Heavy Flamer, Multi-Melta

6 Devastators-166
4 Missile Launchers

6 Devastators-166
4 Missile Launchers

Thursday, March 17, 2011

Creating fluff... for advantage?


So, I have brought up this concept more than once, but I feel like it is worth taking a look at again, considering all of the talk with alternate concept Grey Knights (Pre-Heresy T-Son etc).  I want to try to more or less compact my power armor models into one force than can play multiple power armor codexes. Using my Shadow Guard paint scheme, iconography, and the bits I own, they would, in theory, be able to represent multiple chapters.

To explain this seemingly odd concept, I was thinking of some fluff in my head. In my original concept of the Shadow Guard as a chapter, their notions and tactics concerning war were held in a tome written by Drusus, their original chapter master. It was titled Para Bellum. (It had a personal kick for me because I took Latin for about 3 years, Drusus being my "Roman" name and Para Bellum means Prepare for War.) Now, somewhat expanding upon that original idea, I further developed that codification into Forms.

Each form would represent a different Power Armor codex and be given the appropriate Latin name, or normal English if there is no translation, for that animal. So Lupus= Space Wolves (That was tough :P), Aquila = Blood Angels (Jump Packs, Flying, and Speed), Leo = Dark Angels (Easy again), Rhino = Black Templar (Charge!), Ursus = Their version of codex Space Marines and my preferred play style, and Simie = Grey Knights (and Jokero too!)

In each form, the tome would acknowledge the originator of each form and attribute them appropriately. The tome would then detail how they take these differences and apply them to their force. So, Marines specializing in the Lupus form tend to wear more pelts and be more close combat oriented, Aquila take jump packs and fast vehicles, etc.  I would write this all out and be very specific in my descriptions. I think this will also help the gaming side by allowing me to be able to say, "This unit is this entry from codex: POWERz ARMER."

So, what do you all think?

PS: All appropriate bits would be used. If my Dreadnought is supposed to be a Furioso with Blood Talons and a magna grapple, he will have on the model Blood Talons and a magna grapple. Halberds will be halberds

Wednesday, March 16, 2011

People have issues...

It always amazes me how polarized everything seems to become. Politics could never be about a mixture of ideas concerning of spectra of issues. It must be Right versus Left, Conservative vs Liberal, and Flaming, Soft Hearted Wimps vs. Hard-nosed douche money bags.

Why do I see some similar thoughts appearing in 40k? You rarely see a player that hobbies equally as hard as they game. I like to think that I try to achieve this goal, but I will admit, my painting skills are nowhere near top notch. Neither, honestly, is my strategy and gaming; however, I think I play better than most.

Regardless, with this new release of Codex: Grey Knights, people are either gleefully coming up with new lists and hobby conversions, or complaining about the beardy. Why can't people accept that certain aspects of anything bring more joy than others? There seems to be a small modicum of hypocrisy when people blame those competitive souls for ruining the fun, when competing is their version of fun.

Where does it say that you MUST play against certain opponents? Never. You have the choice to pay that entry fee and compete in that tournament. Surely, you must know that people will bring hard lists? You bitch about them enough. 

Trust me, it is incredibly easy to avoid gamers you don't have fun playing with. "No thank you" is an amazing phrase.

Now, I have no issue, whatsoever, with those who play for fun and the hobby. None. I love the fluff and painting as much as the next guy. I love to sit and just talk about interesting novels, short stories, fluff and all of that. What I have an issue with is the unnecessary poking, prodding and demeaning because I like a certain way to play my game.

Let's agree to disagree. :)

Monday, March 14, 2011

Wings of War

This past Saturday at the game store, a buddy of mine brought a new game system. It's called Wings of War, and it is an awesome WWI model plane combat game. Very easy to pick up, and it has a lot of tactics and strategy involved. The models are also pretty well built. It's a great new game to try if you are looking for a good historical game.

Saturday, March 12, 2011

It's my birthday!

I don't really feel any differently about it though. There are still a few more years until something momentous occurs, but for now, I am simply content knowing I am older and (hopefully) wiser. I'm sure the years will begin to blend together, but for now, I will make the memories as they come. :)

Thursday, March 10, 2011

Well... time for some logical arguments..

http://forums.failgamers.com/showthread.php?2596-2nd-Annual-F.A.I.L.-Gamers-Birthday-Bash-Tournament!/page4

Start with Azrael's post and read on. This is my logical argument to the last post. I don't know if I care that much about the conclusion of this discussions, because things won't change. However, it is good mental exercise.

I have three reasons actually. I don't really think they will change your mind, but I will submit them as food for thought.

1. Lost Income: This argument is fairly simple. People who see that they are going to be at a disadvantage in the tournament because they are not a club member, will not likely want to participate. This is $25 dollars per person lost. That's 2.5 months of club membership for 1 or 2 days of gaming. I and my younger brother, for example, were (are? possibly) considering attending this event. That alone was $50 that the club did not earn. I don't really know how many people (and therefore money) you have lost on that issue alone, but $25 is quite a lot considering the amount paid by pre-existing club members [B]and[/B] not having any of the club benefits previously. Also, those individuals, who are new, may have a great time and love the club. But, if they aren't attending the initial event, how can they find that out?

2. Contributing with entry fee: This partly ties into number 1, but it follows a different line of logic, so I separated it.  So, if people are paying $25 dollars for the event hosted by FAIL, are they not inherently supporting FAIL? If your definition of supporting FAIL is giving money, those entries not already affiliated should be considered in support. Especially if current members get in for free. This does bring up the counter argument, however, that then those entering should be equated to 2.5 months of support in terms of determining coupons. This is a fair assertion.

3. Conflicting Ideals: The name of your club is Frederick [I]All Inclusive[/I] League of gamers. It would seem that your events should be all-inclusive. It seems contradictory to hold an event, and then publicly admit its in the favor of your club members. All-inclusive for people who give you money is not the same as all inclusive.

I don't mean to be a nuisance, but I just see some major issues with this event and its policies.

Sincerely,

Dobie Gillis.

Wednesday, March 9, 2011

GREY KNIGHTS!!

http://www.games-workshop.com/gws/content/article.jsp?aId=15800027a

I LOVE these models. I'm definitely buying a box or two to see these. Grey Knights were the first army I have ever collected (kinda), so they hold a special place in my heart. I am definitely gonna look at them as a potential Marine army. ^.^

Fair Tournament?

Can anyone explain to me precisely how a tournament is fair and biased at the same time? This is the dilemma I am having with the 40k tourney being held back home, that I was at one point considering attending. I am no longer sure I want to attend, especially with a $25 entry fee, for an unknown tournament and another day of fun. I'm really trying to fathom this anomaly. Once I have more information, I'll likely post on it again,

Saturday, March 5, 2011

1750 Shadow Guard

Here we go:

Pedro Kantor-175

Librarian-100
Gate of Infinity, Null Zone
5 Assault Terminators-200
5 TH/SS, 1 LC

10 Sternguard-285
Power Fist, 2 Combi-Meltas
Drop Pod-35

10 Tactical Marines
Sergeant with Power Weapon, Lascannon, Meltagun
Rhino-35

10 Tactical Marines
Sergeant with Power Weapon, Lascannon, Meltagun
Rhino-35

6 Devastators-150
4 Missile Launchers

6 Devastators-150
4 Missile Launchers

Thoughts?

Wednesday, March 2, 2011

6th edition?

So, on a number of Podcasts I frequently listen to, there has been some talk of 6th edition coming out in the new future. This confuses/concerns me quite a bit. It would seem that it would be the newest and coolest thing to have a brand new edition! I'm not so sure, however, and I point to DnD as the prime example.

I thoroughly love DnD 3.0/3.5. LOVE IT. It was the first RPG I played, and it really helped me to make a large group of friends. 4.0 is garbage. If I really wanted to play a game like this, I should just play an MMORPG (Which I generally don't like. See my post about my favorite game WoW). Almost all roleplay and non-combat oriented scenarios are removed or more or less eliminated. It sucks.

Whether this is a logical conclusion or not, I am worried that 40k will suffer a similar fate. GW is already a fairly non-efficient business model. With almost no sales ever and prices on the rise, there seems to be no end to their stupidity. That's just the business perspective. From a gaming company perspective, they are pretty horrible at that too. They hardly ever hold tournaments, Games Day is lame as hell, and their response to calls for new codexes or rules changes are slower than a slug in the desert.

I worry a bit for the future of 40k. I just hope that it's unfounded.