Sunday, November 13, 2011

Four Horsemen Team Tournament

Yesterday, Some 40k guys from Arkham and I went to Morgantown for a team tournament for 40k. It was two players with 1,000 point lists going at it. My partner, Chris Briles, brought his Baron Dark Eldar.

(2) 10 Hellions, Stun Claw
5 Warriors with Blaster, Blast Pistol and Power Weapon
Venom with Night Shields and Extra Venom Cannon
2 Razorwings with Missiles

I brought Space Wolves.

Rune Priest
3 Wolf Guard Combi-Melta, Power Fist
(3) 6 Grey Hunters with Wolf Standard, Meltagun in Rhinos
(3) 5 Long Fangs with 4 Missiles

We placed Third overall! We earned 43 Battle Points all together.

Game 1
We played against Necrons with Trazyn and immortals with a couple doomsday arks, teamed with Crowe and Purifiers. Simply put, they did not have enough anti-tank to handle us. They also deployed poorly and the Purifiers were eaten alive. This was also my first encounter with new Necron. Either I rolled incredibly well, or Quantum Shielding is not very good. Also, Immortals are very tough, but the Reanimation Protocols are not enough to outweigh Necrons greatest weakness: Close Combat. We played very well, and our dice were smoking hot. The other team did not have good dice at all. Adam and Keegan: It was a very fun game! Thank you guys!

Game 2
Our opponents were our friends from Arkham. It was sad to see them in the second round, but it was a very hard fought game. The mission previously gave the victors an unit with an universal special rule. So, my buddy Josh gave his 'Ard Boyz Feel No Pain. Tyler had Tau with 4 Broadsides as the support for 90 Boyz. It was a very rough game, and they pulled a Major Victory. They did eventually take first for the event though! Arkham represent!

Game 3
We played against a Nids player and an Orks player with 100 Boys and 90 Hormagaunts. We were scared at first, and then we had first turn. The Razorwings blew away the Nids by Turn 2. The Orks were then completely outclassed. I wasn't too fond of this game or one of the opponents. He was not very nice. The Nids guy was awesome though, with Alien themed Nids. We earned a Massacre on this game, to add to our First Round massacre.

All in all, we placed Third. It was a ton of fun, and we broke even. The bragging rights, however, are priceless. :)

Some criticisms: The terrain was again a little too sparse. 25% coverage is important. The addition of universal special rules also tended to break the game a wee bit. A little too wonky in my opinion. The Egg Timer was an interesting idea. Basically each team had 20 minutes to take their turns. I was fine with that; I have been playing enough to go fast. Some teams were screwed by it though. I have mixed feelings.

Overall, a very awesome tournament!

1 comment:

  1. The play clock was definitely interesting. Overall I liked it, but that may just be bias, as it benefited my team significantly. It would definitely need to be adjusted in a 1v1 setting - having 2 people to handle all the die rolling sped things up considerably.

    Glad all 4 of you were able to come up and throw down.