Friday, May 27, 2011
Ah, the codex near and dear to my heart. I have been playing Space Wolves as my first real army (Alas, Grey Knights weren't possible on a 13 year old income.) With the new codex, they totally changed and have become arguably the best codex in the game. So let's take a look at why:
Grey Hunters: Best troops choice in the game. Up to 2 special weapons, Wolf Standards, and Wolf Guard. Aww yeah.
Counter Attack: This makes your Grey Hunters just as scary to charge as they are on the charge. Great tactical flexibility
Acute Senses: Great for the pesky Dawn of War game. It will help with your firepower on the first turn.
Rune Priests: Jesus these are awesome. Living Lightning by itself is a great power. The others are just as good. Along with an excellent psy defense. 4+ = remove the power.
Wolf Scouts: These give multiple angles of attacks. From the back or the side, they attack vehicles and infantry just as well.
Thunderwolves: Enough said. Mobility, Strength, and Wounds.
Long Fangs: Split fire?
So, just these facts alone make the codex great. Here is the main problem with the codex. It would hard to argue any others.
Leadership: LD 8 sucks. Even with a Wolf Guard, it's tough. The major issue with the codex is the lack of strong leadership and morale bonuses.
So, the result? Space Wolves are the best Marine codex. In my opinion, none can beat them. Maybe I am biased though :P