So, my friends and I decided to play a small 3 way battle using the new Warhammer Fantasy 8e rules. It went by fairly slowly and with much reading of the rules, but I certainly learned a lot about the new rules set. I'll go through the phases and indicate changes and thoughts.
Premeasuring does kinda make this part easier and more tactical. The charge rule change means a lot more risk taking and unknowns that play in. It certainly is interesting, but not a whole lot of changes here.
This part of the game has changed DRASTICALLY. The random dice generation and wizard spells certainly wreak havoc with any magic based game plan. Even more powerful spells may be not worth it due to miscasting. It's certainly a lot less powerful and a whole hell more risky.
Pretty much the same. The warmachines have changed rules, but generally the same old shit.
Again, pretty much the same. Combat resolution is slightly different, but overall very similar.
The list building rules also change the army formations and composition, but I think it works fairly well. Overall, it still retains the fun it used to for me and I am definitely excited to learn more about 8e.