Saturday, December 31, 2011

Happy New Years!

A little early on the celebration, but now is as good a time as any!

I have decided to take the resolutions idea seriously this year. I have come up with a few that I am planning to work towards.

1. Do more pleasure reading. The kindle will hopefully facilitate that.
2. Be less cynical and negative and try to find the good in things.
3. Paint and model my Grey Knights to the best standard I can.
4. Become more healthy
5. Be more diligent at school and at home.
6. Finally, living life to the fullest.

:) Have a good 2012 everyone!

Backtracking on the Grey Knights...

Sadly, I overestimated the usefulness of my current Tactical Terminators in creating more Grey Knight terminators. They would look horrible, imo. So, I am going to sell off the Tac Terminators as well, as hopefully put that money towards more Grey Knights. I still have 3 Dreads and 3 Rhinos, so most of my vehicle needs are covered :)

Tuesday, December 27, 2011

Selling my Space Wolves/ Space Marine models

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=320819669335&ssPageName=ADME:L:LCA:US:1123

I am selling off my Space Marine and Space Wolves models. I have WAY too many tactical marines, and I have very little to actually do with them. I have come to find I don't really enjoy Vanilla, Blood, or my Space Wolves. They are fun, and they can be competitive, but they just aren't for me. It's time to make a change!

With these funds, I hope to move back into Grey Knights. I have almost 21 Terminators, which is a Paladin list in the making. I intend to make Grey Knights my only Power Armor army and expand more into the xenos. In addition, the Grey Knights will become my tournament army. They are fun, interesting, and very competitive. Not to mention, they were the first models I ever bought! A new achievement for me as well: I fully intend to take TIME and EFFORT to paint these guys.


So, after a long winded explanation of my choice: Bid if you are interested!

Sunday, December 25, 2011

Tuesday, December 20, 2011

2,500 Grey Knight list

Coteaz-100

Librarian
warp rift, sanctuary, might of titan, the shrouding, and quickning-175

Techmarine-129
Blind Grenades, Rad Grenades, Psychobroke Grenades, 3 Servo Skulls

(2) Venerable Dreadnoughts-175 each

10 Terminators-500
10 NFS, 2 Psycannons, Brotherhood Banner, Psybolt Ammo, Justicar with MC NFH

(3) 5 Man Strike Squads-145
Psycannon, MC NFH, Psybolt Ammo
(3) Razorbacks-50
Psybolt Ammo

(2)Henchmen Squad-72
3 Warriors with Meltaguns, 2 Crusaders
(2)Chimera-55
Heavy Flamer

(3) Psyflemen Dreads-135 each.

Thoughts?

2,000 Grey Knight List

Coteaz-100

Librarian
Warp rift, sanctuary, might of titan, the shrouding, and quickning-175

Techmarine-120
Blind Grenades, Rad Grenades, Psychobroke Grenades

10 Terminators-480
10 NFS, 2 Psycannons, Brotherhood Banner, Justicar with MC NFH

(3) 5 Man Strike Squads-125
Psycannon, MC NFH
(3) Razorbacks-50
Psybolt Ammo

(2)Henchmen Squad-42
3 Warriors with Meltaguns
(2)Chimera-55
Heavy Flamer

(3) Psyflemen Dreads-135 each.

Thoughts?

Saturday, December 17, 2011

Hobby Progress

So, I don't know what to be more happy about: The completion of my Retribution or the completion of the Daemon models I have. With the advent of Warmachine in my life, I have been moved to complete and play the other games I have.

I built a Hydra and Phoenix for my Scyrah, which gives me this 35 point list:

Kaelyssa
Griffon
Chimera
Hydra
Phoenix
10 Dawnguard Invictors
Mage Hunter Assassin
Arcanist

Fairly diverse and fairly mobile. It has been a ton of fun to play so.

I also built 5 more Horrors for Daemons, and I repaired a number of other Daemonettes and Bloodletters. I also reglued the Skulltaker and the Juggernaut. They are a mix of circle and square bases, but I fully intend to play both sides of the ball with them. Hey, why on Earth not?

I am hoping to get some painting done and play a few games. I also think that the winter break will motivate more posting on the blog.

Happy Holidays!

Friday, December 16, 2011

First Games of Warmachine

First of all, it is a fun game! I enjoy a lot of the mechanics in the game. The cards are really helpful, and the abilities and myriad of options is a nice change.

Some major notes:
I need to get used to the Retribution. They aren't difficult to understand, but there are still some secrets and combos hidden within it. Some more practice will likely help that.
Cover and Movement is far more important. I need to get used to that too.

Other than that, it has been a blast. I will hopefully have more thoughts after playing a few more games.

Wednesday, December 7, 2011

12/3/11 Star Fox Team Tournament

A very successful event! We had 10 teams participate in a 3 round, Battle Point tournament. There were a variety of combinations including Sisters of Battle and Daemons, Necrons and Space Wolves, and Space Wolves and Tau!

After three hard fought rounds, we had three teams place:
1st- Adam and Levi- Sisters of Battle and Daemons
2nd- Danny and Chris- Dark Eldar and Dark Eldar
3rd- Mike and Gary- Space Wolves and Tau

Bill won the Best Painted and Robert and Jeb won Most Awesome Team.

Overall, everyone had a lot of fun! I think the teams added a fun new dynamic, and the missions went over very well. Some improvements can be made of course, but I think it went well.

The Valentine's Day Massacre will be the next event held by FrOGs and Arkham. More details to come!

Pictures of the Winners and the Tournament! http://www.facebook.com/media/set/?set=a.337428736271483.119057.304324916248532&type=1

Friday, December 2, 2011

Christmas Gift to Me!

I have finally made my first investment into Warmachine. On the Privateer Press website, they have awesome holiday bundle deals. This is the best part: they had a Retribution of Scyrah bundle! This faction was honestly my favorite of the Warmachine factions, but I had thought they had little to no support. I did some research and found this wasn't the case. Sure they didn't have a battle-box, but they sure have the same awesome PP treatment.

I now have 35 points worth of Retribution heading to my mailbox, along with a free tape measure, dice and tokens! It will be awesome!

Thursday, November 24, 2011

Happy Thanksgiving Gamer Bros!

Have a good one. I am thankful for all of you who read my blog. It makes me feel like I'm not a teenage neck-beard sitting in a lonely corner of the internet.

Saturday, November 19, 2011

Too Tri-Hard

Well, I have reached a depressing but unsurprising conclusion.

I can not play a game non-competitively.

It occurred to me the other day with the Magic Booster draft. I decided to actually try and win, instead of perhaps just get some cool cards and move on. I came incredibly close to winning the whole draft. It was at that point that I decided I can not play Magic casually. I am not a casual gamer. 

It just doesn't flow with me. I have the desire to win. I don't care what sort of game it is; I want to perform at my best. Perhaps it is the competitive nature in me that fuels my desire. I enjoy the challenge it gives my brain. Chess, Warhammer 40k, Heroclix, Magic: All of these games give my brain some challenge. I enjoy it.

This does not mean though that I intend to become a WAAC kind of gamer. That is simply not fun. I want to perform well, but I want to have fun and allow my opponent to have fun too. I do not want to be "that guy."

So, with this, I promise to not devolve into a WAAC gamer, but I intend to be a good sport. A Renaissance man if you will. 

Sunday, November 13, 2011

Four Horsemen Team Tournament

Yesterday, Some 40k guys from Arkham and I went to Morgantown for a team tournament for 40k. It was two players with 1,000 point lists going at it. My partner, Chris Briles, brought his Baron Dark Eldar.

Baron
(2) 10 Hellions, Stun Claw
5 Warriors with Blaster, Blast Pistol and Power Weapon
Venom with Night Shields and Extra Venom Cannon
2 Razorwings with Missiles

I brought Space Wolves.

Rune Priest
3 Wolf Guard Combi-Melta, Power Fist
(3) 6 Grey Hunters with Wolf Standard, Meltagun in Rhinos
(3) 5 Long Fangs with 4 Missiles

We placed Third overall! We earned 43 Battle Points all together.

Game 1
We played against Necrons with Trazyn and immortals with a couple doomsday arks, teamed with Crowe and Purifiers. Simply put, they did not have enough anti-tank to handle us. They also deployed poorly and the Purifiers were eaten alive. This was also my first encounter with new Necron. Either I rolled incredibly well, or Quantum Shielding is not very good. Also, Immortals are very tough, but the Reanimation Protocols are not enough to outweigh Necrons greatest weakness: Close Combat. We played very well, and our dice were smoking hot. The other team did not have good dice at all. Adam and Keegan: It was a very fun game! Thank you guys!

Game 2
Our opponents were our friends from Arkham. It was sad to see them in the second round, but it was a very hard fought game. The mission previously gave the victors an unit with an universal special rule. So, my buddy Josh gave his 'Ard Boyz Feel No Pain. Tyler had Tau with 4 Broadsides as the support for 90 Boyz. It was a very rough game, and they pulled a Major Victory. They did eventually take first for the event though! Arkham represent!

Game 3
We played against a Nids player and an Orks player with 100 Boys and 90 Hormagaunts. We were scared at first, and then we had first turn. The Razorwings blew away the Nids by Turn 2. The Orks were then completely outclassed. I wasn't too fond of this game or one of the opponents. He was not very nice. The Nids guy was awesome though, with Alien themed Nids. We earned a Massacre on this game, to add to our First Round massacre.

All in all, we placed Third. It was a ton of fun, and we broke even. The bragging rights, however, are priceless. :)

Some criticisms: The terrain was again a little too sparse. 25% coverage is important. The addition of universal special rules also tended to break the game a wee bit. A little too wonky in my opinion. The Egg Timer was an interesting idea. Basically each team had 20 minutes to take their turns. I was fine with that; I have been playing enough to go fast. Some teams were screwed by it though. I have mixed feelings.

Overall, a very awesome tournament!

Thursday, November 10, 2011

Magic Draft Today!

Today, the FrOGs held a Magic: The Gathering booster draft. It was any pack goes, but it ended up being an entirely Innistrad draft. I drafted a mono-green deck buff deck, and I went 3-1! The only person who beat me was the 1st place winner. I feel pretty good about it.

I do have to make an announcement... I admit that Green is a good color. I intend to keep all Greens from now on. I'll probably build a deck out of them soon.

Tuesday, November 8, 2011

Warmahordes: Why is it so difficult to choose?

I have been digging through a copy of the Mark II rulebook, going through the rules and the model abilities. The game is actually very simple and well thought out. The rules give me little issue. It's the faction choice.

I have decided against Hordes, simply because it is less developed, and I am much more a robot kinda dude. Focus also seems likes a easier mechanic to use.

My feelings right now fall to Menoth. I am hoping to run them more shooting than assault. I think they would be the best choice due to support from the Two-Player Battle-Box, and I have always liked the radical zealots.
Khador seems awesome, but I have never liked the eggs in one basket style of combat.
Cygnar are my second choice, but I play enough good guys.
Cryx are too glass cannon. The Bonejacks also look like little turds.

I am thinking that Menoth. will be the faction I choose. They seem like a ton of fun, and a friend may go halfsies on a two player set, taking the Khador.

Tuesday, November 1, 2011

Forge Fathers!

http://www.manticgames.com/Shop-Home/Warpath/Forge-Fathers/Getting-Started/Product/Forge-Father-Army-Set-30-Figures-and-2-Vehicles.html



These models look awesome. I have been definitely considering picking up some of the models, just to start an Imperial Guard army. I probably wouldn't use them for Space Marines, due to the amount of Power Armor in my collection. I would need to buy a number of vehicles, but it would be totally worth it. I will of course finish up the Daemons and Tau first.

Working on the Daemons

A couple weeks ago, Arkham hosted a Trade Day. Bring in your old bits, models, or other gamer stuff to trade or buy from each other. My good friend, Bunni, (a nickname for him) had a large flying Carnifex and some heavily modeled Genestealers. They were painted green and they had many growths, boils, and tentacles upon them. I saw these models, and I suddenly thought "Nurgle!"

I quickly bought them up. Now I have a Great Unclean One and some Plaguebearers for my Daemons collection. Thank you Bunni!

My only issue, which is not that problematic, is my desire for square bases on the models. I think I could simply buy some movement trays for these couple models and move them on the tray. This would likely be the easiest solution. I could, alternatively, change out the bases. This would be more work, but it may end up looking much better. Thoughts on this?

Wednesday, October 26, 2011

Tis Nice

It is nice to feel appreciated sometimes. On the Facebook page of Arkham, there has been much talk of balancing Kill Points, Objective contesting/scoring etc. Whether the arguments on either side are legitimate or well thought, people are so far in agreement about my scoring system. Everyone thought it was incredibly balanced, and they have enjoyed playing games with it. I am glad that people like my idea; it reminds me that I can have some good ideas :P .

Friday, October 21, 2011

So many choices!

So, I will admit. I have fallen into the Grey Knight craze just a tiny bit. I am not head over heels for the codex, but I definitely acknowledge the awesomeness within. Like every 5e codex so far, there are some balls ass awesome choices, with some chumps thrown in.

My plan with the Grey Knights codex to field a primarily Terminator based army. I have about 15 Terminators that I have not used in about a year or two. 5 will go to making some Thunder Hammer and Storm Shield Assault Terminators to complete a squad of 10. The other ten will be the basis for some Grey Knight Terminators.

Now there are some interesting choices within the Grey Knights codex for running a primarily Terminator list. First, regular Terminators are indeed a troops choice. 40 points per model, running around with a Storm Bolter and 2+/4++ base. Hammerhand comes stock of course. These require no special characters, no other gimmicks or taxes, just basic scoring unit goodness. Definitely a decent choice.

To compare them though, there are the Paladins. WS 5, 2 wound, 2+/4++ combat fiends for 55 points. Not to mention the chance for Feel No Pain, a S5 large blast, and double the amount of special weapons. The trick, however, is the addition of Draigo for Troop status, and the ridiculous investment in this unit.

I am having a very hard time making the choice between the two. I think they both have their merits in the grand scheme of things, but my gut says Paladins, for the sheer ridiculous.

Thoughts on some army composition? Minus Coteaz. For now at least :P

Wednesday, October 19, 2011

Blood Bowl is awesome!

Today, I played my first full game of Blood Bowl. It is a hell of a game. My first opponent in our ABBL was John with his Undead. It was a back and forth game, with my Dwarves beating the hell out of the undead. Bad luck shot it down for me in the end, and John earned an overtime victory.

If you ever have the chance to play Blood Bowl, you really should. It's fun, fast, and furious. I am very glad that I joined this league.

Upgrade to 1850!

So I want to bump up my 1500 Space Wolves list to 1850 for a possible tournament in Pittsburgh. I don't know what the missions are yet, but if they release them ahead of time, I will certainly make edits.

Hq
Njal-245

Elites
3 Wolf Guard (3x Power Fist, combi-Melta)-129
5 Wolf Scouts-85
5 Wolf Scouts-85

Troops
3x(7 Grey Hunters, Wolf Standard, Meltagun, Rhino)- 155

Fast Attack
2x(Land Speeder, Multi-Melta, Heavy Flamer, taking up two slots)

Heavy Support
3x (5 Long Fangs, 4 Missile Launchers)

This list has been performing very well recently, so I think i'm gonna stick with it for a while. I have a number of units I could add in to bump up, but I wanted to see what you guys thought would be good options.

Tuesday, October 18, 2011

Why Do I Even Bother?

Why do I bother reading the mainstream blog sites? The ones in particular that I read are Kirby's Blog and YTTH (on the rarest of occasions. Stelek is a massive whiner. I'd feel bad if he wasn't a total online asshole.)

Anyway, I question reading these blogs anymore because of this post:
http://kirbysblog-ic.blogspot.com/2011/10/comparison-games-workshop-privateer.html

The post itself is pretty good. It's a fair analysis of each company. What I hate most are the comments.The negativity in these posts is toxic. I don't feel any more knowledgeable or informed about the topic. I just feel depressed.

I admit, I complain about a number of things in life. Bills, professors, people, and a myriad of other things will come up in conversation fairly unfavorably. Everyone does it. The trick is when to complain and how. To complain on a blog, which has been defined a group interested in furthering the 40k experience, seems out of place.

I love to blog, don't get me wrong. While only 5 people read it regularly, I feel more connected to those people. They share their opinions, and I can give mine. It's an equitable system. I do not like the toxic nature of these mainstream blogs.

I think I may just stick to the secondary level bloggers. These guys love the game. They have good insight and information. Maybe this will inspire me to write more of my own material! I certainly hope so.

Maybe I am being a lame-o and shying away from the reality of the situation. Perhaps. I accept this though, and I'm gonna do what I love: Gaming.

So, forget all of you whiny bitches.

Sunday, October 16, 2011

FrOG's Fury! Arkham Tournament 10-15-11

A very successful tournament! We had 12 participants in the tournament, each played three games. Everyone seemed to enjoy themselves immensely. My parents provided some pizza for everyone (Thank you!), and we all had a great time.

Some comments about the Tournament:

Parameter Points:
I think this system actually worked out fairly well. We ended up with two 3-0 players, but the Parameter Points clearly show who was the more dominant player between the two. In addition, the painting score bonus, surprisingly, did have an effect on the overall score. The Best General brought Orks, that were very well painted. Lots of conversions, solid paint scheme, and every last model was painted. The bonus did help swing it in his favor at the end.

List checking:
I did have some problems with incorrect and illegal lists. I do not think this was done out of maliciousness, but it was the product of some math and reading errors. I need to find a way to check the lists for correctness ahead of time. I imagine an email based submission ahead of time is more appropriate. In the end, justice was met, and the player apologized. No harm, no foul.

Prize Support:
I think the prize support could have been a little better. I am debating whether to increase fees for increased prize support. I will have to ask the store crowd their feelings on the matter.

Mission Parameters:
I received a few critiques on this part. Some thought 5 objectives was too much, others thought it was fine, etc. For the time being, I feel that 5 objectives is as fair as I can possibly make it. It creates a balanced board making each game systematically the same. I want to see if I can develop a few more mission parameters for the next tournament, just to add some spice.

Overall, if I do say so myself, it was very well run and things went smoothly. On the flip side of things, let me do a little analysis of actual game play.

Orks took first place, and Dark Eldar took second and third. This was very surprising to me. I did not expect these rankings. I think the local meta supports a very infantry based outlook on the game. Pairings also took a tole on the games. In addition, there were no high tier codexes in play.
1 Orks, 3 Dark Eldar, 1 Daemons, 2 Chaos Space Marines, 1 Black Templar, 2 Space Marines, 1 Tyranids, and 1 Eldar.  Very atypical presentation of codexes. Black Templar player took Player's choice, and the Nurgle CSM earned the Best Painted award.

Both Orks and Dark Eldar contained a number of vehicles in their lists. The other players had very few vehicles. These two codexes dominate the infantry game, hence, they placed very well.

Terrain and lists were fairly balanced. Nothing crazy.

All in all, it was a great tournament. I hope to host more of these as time progresses. Please leave a comment if you have a question/critique/bitch/ or other constructive criticism.

Sunday, October 9, 2011

2,000 Chaos Daemons

Great Unclean One-220
Cloud of Flies, Breath of Chaos, Aura of Decay, Instrument of Chaos

(2) Heralds of Tzeentch-100 each
Chariot of Tzeentch, Master of Sorcery, Bolt of Tzeentch

4 Bloodcrushers-200
Fury of Khorne, Instrument of chaos, Chaos Icon

10 Bloodletters-170
Fury of Khorne

10 Bloodletters-195
Fury of Khorne, Chaos Icon

5 Plaguebearers-75

5 Plaguebearers-75

10 Horrors-180
Bolt of Tzeentch

10 Horrors-180
Bolt of Tzeentch

Soul Grinder-185

(2) Daemon Princes-160
Mark of Tzeentch, Bolt of Tzeentch, Daemonic Gaze

I have been brewing this list for a while now. It takes advantage of most of the stuff I have so far. I think it could definitely be effective, and it would be a more fun army to play. Of course, it could also prove useful in those odd tournaments. 

Friday, October 7, 2011

Innistrad Release

A little late on this perhaps, but last week was the release of a new set in Magic: The Gathering. Innistrad is based heavily on Gothic themes of Werewolves, Vampires, and Humans.

For me, this set is not nearly as cool as it sounded. The flip cards are also fairly lackluster. One side is awesome; the other side really sucks. They also require spending money on sleeves... lame.

I have been improving my red aggro deck, and it has been kicking ass. My troll deck is as fun as ever, and I am working on an infect deck. We shall see about that.

Next week is my tournament! I'll definitely post a few things about that in the upcoming week. A recap will also be written.

Wednesday, September 28, 2011

Soul Grinder versus Daemon Prince?

So, I have been working on my thoughts for the Chaos Daemons army I am building. I wanted a force of "Destruction" to complete after my Tau are battle ready. The army will end up becoming a 40k side army, and I will work it to be a Fantasy main army.

As I go through the codex, there are just certain units that are clearly more viable than others. Beasts of Nurgle, for example, are incredibly useless. Random Poisoned Attacks, and just 2 Wounds for 35 points? They take up an elite slot too! No thank you.

I'll write up another post with all of the steals in the codex. In this post though, I want to get some opinion on this.

In the Heavy Support section, there are literally two choices. I can't decide which one I like better, however. Let's analyze the two choices:

Soul Grinder
135 points base with two 25 point upgrades: A short Battle Cannon and a short Railgun. It is the only vehicle in the army with 13 front and side armor and ignores shaken and stunned. The downfall comes into the BS of 3. The model is also massive, making cover a colossal pain to achieve. It does have fleet for the combat aspect, but disallows shooting... which you paid 25 points to do better.. ok.

It sounds pretty good.. here is my issue. It is the ONLY vehicle in the codex. That, in my mind, makes it an easy target for Lance Weapons, Meltaguns, and other pure vehicle killing weapons. In addition, to make it a viable shooting platform, it requires at least 25 extra points.  It doesn't seem like a worthy investment.

Daemon Prince
Base 80 points: BS 5 and 4 wounds make for a monster. The list of upgrades for them is huge, giving them ultimate flexibility. Adding in the shooting upgrades, it becomes a walking platform. Bolt and Gaze in concert can definite lay a hit on light tanks or 3+ armor troops.

Sadly, with all of the anti-tank weapons in most armies, they will definitely attract some fire. I think though, that with 4 wounds, they can withstand some fire, and it will require more than 1 round of shooting. *Shrug*

My thoughts are currently leaning towards the Prince. A seemingly more durable unit with better guns and BS. What do you all think?

Wednesday, September 21, 2011

Game 3 of the Four Horsemen Tournament

Game 3. After my loss to Ben, I was shooting for a third place. I could do it with a massacre and the bonus objective.

My opponent brought Space Marines.

Librarian
5 Terminators with Assault Cannon
10 Sternguard in Land Raider with Combi-Meltas
10 Tactical Marines with Missile and Meltagun with Rhino (2)
5 Scouts with Snipers
Predator

There isn't much to say about this game... it was fairly one sided. My shooting far surpassed his, my speeders stopped the raider and other vehicles, My scouts killed his and terminators died to mass shooting and Njal. It was a rough battle. My opponent was a great guy and very fun.

Sure enough, I earned a Massacre and the bonus objective by doubling his victory points.

Long story short, earned 3rd, and a shiny Grey Knights codex!

Saturday, September 17, 2011

40k Tournament at Arkham Games

Arkham Games 2011 40k Tournament
Organized by the Frostburg Gamers (FrOGs)
Hosted by Arkham Games in LaVale

1500 points
3 Rounds
Prizes for 1st, 2nd, and 3rd place
Entry Fee: $5

All current 40k codexes are legal for this tournament. No ForgeWorld or homebrew rules allowed.

Participants should bring 5 copies of their list, codex, and current and appropriate FAQs. No argument may be made based on an FAQ, if the presenter does not have the FAQ in question. These FAQs may be found on the Games Workshop website.

Any rules disputes will be adjudicated by the Tournament Organizer. The utmost effort to determine the correct ruling will be put forth.

Please be a respectful and courteous individual. There is no game benefit for doing so, but as a participant, we ask for sportsman-like behavior. Acting inappropriately may cause disqualification or expulsion from the event. This includes cheating, inappropriate language, or a harmful act or attitude.

Most importantly, Have a good time!

Missions

Standard Deployments will be used.

The missions are scored by a Parameter Points system. There are 3 rotating victory conditions based on accruing Parameter Points. These three victory conditions are:

Kill Points: In order to determine how much a kill point is worth, take the number of potential kill points in your army and divide 1500 by this number, rounding up. This will determine the Parameter Point value of your kill points.
Example: Njal has 5 kill points in his army. To determine how much each kill point is worth, he divides 1500 by 5. He calculates each kill point to be worth 300 Parameter Points each. His opponent, Mephiston, destroys 3 of Njal's kill points at the conclusion of the game. Mephiston earns 900 Parameter Points for kill points.

Objectives: On each table, there will be 5 objectives. There will be one placed at each center point of the table quarters and one directly in the center of the board. Each objective is worth 300 Parameter Points. Follow the Warhammer 40k rulebook for the capturing of objectives. (Only troops can capture, any unit can contest. Etc)

Table Quarters: Table quarters will also count for a victory condition. Any unit can score in a table quarter. If there are opposing units in each table quarter, calculate victory points (as shown in the 40k rulebook) to determine which General controls the quarter. If a unit is reduced to half strength, then they are only worth half of the victory points to determine control of the quarter. Troop choices are an exception to this rule. They ALWAYS count for full value, no matter if the unit is reduced to 50%. Controlling a table quarter is worth 375 Parameter Points towards the mission objective.

Victory Points: This will always be the definitive tie-breaker for each mission. If opponents tie on each other mission Parameter Points, determine victory points, as stated in the 40k rulebook, to determine the overall winner.

Mission 1
Deployment: Dawn of War
Parameters: 1- Kill Points, 2- Objectives, 3- Table Quarters

Mission 2
Deployment: Spearhead
Parameters: 1- Table Quarters, 2- Kill Points, 3 Objectives

Mission 3
Deployment: Pitched Battle
Parameters: 1-Objectives, 2- Table Quarters, 3- Kill Points

Keep in mind, that no matter which Parameter achieves victory, all Parameter Points will be recorded to keep track of tournament progress. The overall victory point score (6,000 points possible in each game) will have an effect in the overall seeding and placing in the tournament.

Painting Score:
Up to 500 bonus Parameter Points will be awarded to a participant with a fully painted army. This is a one time bonus. 300 points are awarded for an army that is fully painted, 3 colors and mostly WYSIWYG. NO QUESTIONS ASKED. A higher point value will be given to an army that is of higher quality. Partially painted armies will be given some bonus depending on completeness and quality as it stands. WYSIWYG is also preferred for this tournament for clarity and ease of gaming. This will be considered in your painting score for a higher bonus. Counts as or converted models are allowed, simply be sure to inform your opponent.

Final Placing.
The person that wins all three of his games will place first. Second and Third will be determined by record and overall victory points earned during the tournament.

Thursday, September 15, 2011

New Theory on Tournament Scoring

So, all of today, I have been contemplating an unique format for a small sized 40k tournament. I have been brainstorming a number of ideas for the tournament.

A small sized tournament will end up specifically being 12 people. Arkham cannot comfortably hold more individuals than that. This is completely OK by me.
This does however, rule out the concept of a W/L/D strict tournament, because it would not necessitate a single victor with a 3-0 record. While I am saddened by this, I will look to a different method.

Battle points are a very flawed system of scoring. They are earned by somewhat arbitrary margins of victory. It also seems to lend itself to the types of armies who focus on crushing the enemy, as opposed to achieving victory. The system can also be gamed heavily, by throwing or drawing the first game and then taking advantage of the lower seeding to crush future opponents.

My new idea/system is the concept of using Victory Points to accrue over time of the three rounds, but also to indicate a win or a loss. We are all familiar to the concept of Victory Points. It scores your ability to cause damage to units over the course of the game. The points are accrued based the relative value of the unit and the damage you have caused. Why not apply this concept to each of the victory conditions?

Now, this does lead back to the NOVA style of 3 tiers of victory and each having relative value. It will mean more with the concept of victory points. I will get into specifics with
his tournament for sake of ease and to get my own juices flowing.

First Mission

Dawn of War

Victory Conditions: Kill Points, 5 Objectives, Table Quarters.

Default Tiebreaker is always straight Victory Points. It gives the most definite measure

compared to the others.

So, lets apply the idea of victory points.

This tournament is a 1500 point list tournament. 1500 is always the max points earned.

For the first victory condition, divide 1500 by the number of kill points in the list.  Each kill point is worth an equal amount. It creates an even ratio between the opponents based on the 1500 point scale.

There are 5 objectives. Divide 1500 by the number of objectives. Each is worth 300.

Finally table quarters. There are 4 quarters. Each quarter earned is worth 375.

Now when actually determing win-loss record, go in the order prescribed. If you earned more victory points based on kill points than your opponent, you win. If you tied, then move onto the 2nd. Then the 3rd, then straight victory points if need be.

In order to track overall progress through a tournament, keep track of all three tiers of victory conditions. These will determine which participant has dominated in several phases of the game. 

Any thoughts on this theory?

Game 2 of the Four Horsemen Tournament

Game 2 was against my good friend Ben (BlueEquis from Termagants Well Spent. Check the blog roll). I had promised him a game on the top table, and sure enough here we were. :)

His Daemons
Great Unclean One with Breath
2 Tzeentch Heralds with Bolt and Gaze
10 Daemonettes
10 Daemonettes
5 Plaguebearers
5 Plaguebearers
6 Fiends
10 Seekers
2 Tzeentch Daemon Princes with Bolt and Gaze

Pretty standard 1500 Daemons list. It's actually fairly similar to a list I hope to run in the future. I felt fairly confident in my ability to handle the foul chaos spawn. I took first turn hoping to cause some Dangerous Terrain tests with Njal, and I rolled an 11 for the Tempest... this was how the game went in terms of dice.

Ben placed all of his units perfectly, each one handling a portion of my army. It was very well coordinated. My shooting simply wasn't enough to cripple his assault capabilities. He earned a Major Victory fairly soundly.

Very hard-fought game as always with Ben. To be totally honest, if this was a NOVA style or W/L record, he would have earned a prize, not myself.

Great game, my friend.

Tuesday, September 13, 2011

Troll Deck in MtG

I have created an actually effective Troll deck in Magic. What does this deck consist of, you might ask? It contains Trolls, Trollhide, Thrun, and Counters to troll the opponent. It's actually a very fun deck, and it is somewhat effective.

TROLLED.

Wednesday, September 7, 2011

Game 1 of Four Horsemen Tournament

My first opponent was a Necron player who had been playing since July. Suffice it to say, he has been eagerly anticipating a new codex.

His list was incredibly simple, but it was still fairly effective.

Necron Lord- Warscythe, Ressurection orb, veil of darkness
10 Immortals
3 squads of 10 Warriors
2 Monoliths

It was pitched battle with a call back to 3rd edition with a recon mission. It was based primarily on kill points, but the recon objective was worth 5 kill points by itself.

The game was pretty close in the beginning. The monoliths prevented a good deal of my long range firepower due to being massive and blocking line of sight. When my wolf scouts and grey hunters moved into assault however, the game went south for the necrons. I phased him out, and I earned a massacre for the mission.

Great guy to play. Very friendly, and was a recent graduate of WVU Law and had just passed the BAR exam.

I was feeling good after the first round, taking an early 1st.

Sunday, September 4, 2011

Four Horsemen Results

So, I placed third at the tournament. I won $20 and then purchased the new Grey Knights codex, finally. I will write up some battle reports for each of the games and some overall musings.

A great experience overall. I met some really cool guys and had a great time.

Saturday, August 27, 2011

Four Horsemen Tournament

So, the Saturday I come back to Frostburg, there is a 40k tournament in Morgantown. My good friend and alien rival Ben, sent me the invite. I intend to attend.

My list: 1500 Space Wolves

Njal Stormcaller
3 Wolf Guard with Power Fists, Combi-Meltas
5 Wolf Scouts with Meltaguns
5 Wolf Scouts with Meltaguns
7 Grey Hunters with Meltagun, Wolf Standard and Rhino
7 Grey Hunters with Meltagun, Wolf Standard and Rhino
7 Grey Hunters with Meltagun, Wolf Standard and Rhino
Land Speeder with Multi-Melta, Heavy Flamer
Land Speeder with Multi-Melta, Heavy Flamer
5 Long Fangs with 4 Missile Launchers
5 Long Fangs with 4 Missile Launchers
5 Long Fangs with 4 Missile Launchers

I really really really love this list. For a 1500 point game, it gives me all the tools I need. I actually may go with some Nikephoros (Bringer of Victory Blog Writer, check my blog list) statistics on it. Pretty Rad.

Thursday, August 18, 2011

Some new games!

These past couple weeks have been PACKED with work and preparing to go back to school. Of course, I made some time for gaming!

A buddy of mine and I played a game of Heroclix. I bought some of the figures a while ago, and it is a fun system. It was bought up by a new company and is still in full swing. It's a very simple game, but it is very fast and entertaining.

I also picked up a WoW TCG deck from a friend of mine who had an extra starter deck. Imagine Magic: The Gathering, with Warcraft themes and more simple rules and deck building. The Raid Decks are fun as hell to fight.

Throwing in some nostalgia, another friend has been bothering me to get the Pokemon TCG. Now, like every kid of my generation, I had a ton of Pokemon cards. I sold them a while ago though, actually netting about 50 bucks. Well, the 5th generation of Pokemon has come out, and I am so totally lost. Luckily I found a new "1st gen" starter deck, I actually might pick up. I'm a sucker for new games.

Not to mention, the first semester of the Frostburg Gamers club! I have some big hopes for the club, and I think we can make some great events.

Sunday, August 7, 2011

2,000 Space Wolves

Theme: Rhino Rush of dudes. plus Njal

Njal-245

5 Wolf Guard-175
3 with Combi-Melta, Power Fist
2 with Combi Melta

5 Wolf Scouts-85
Meltagun

5 Wolf Scouts-85
Meltagun

(5) 7 Grey Hunters-155
Meltagun, Wolf Standard in a Rhino

(3) Land Speeders-70
Multi-Melta, Heavy Flamer

(3) 6 Long Fangs-140
5 Missile Launchers

2,000 Blood Angels

Theme: FNP and big guns. Tycho is also there for LD 10.. kinda got tired of falling off the board.

Brother Captain Tycho-175

Librarian-105
Fear of the Darkness, Shield of Sanguinius, Melta-bombs

3 Sanguinary Priests-150

10 Tactical Marines-200
Meltagun, Lascannon
Sergeant with Power Weapon

10 Tactical Marines-200
Meltagun, Lascannon
Sergeant with Power Weapon

10 Tactical Marines-195
Meltagun, Plasma Cannon
Sergeant with Power Weapon

10 Tactical Marines-195
Meltagun, Plasma Cannon
Sergeant with Power Weapon

Attack Bike-50
Multi-Melta

Attack Bike-50
Multi-Melta

Attack Bike-50
Multi-Melta

10 Devastators-210
4 Missile Launchers

10 Devastators-210
4 Missile Launchers

10 Devastators-210
2 Missile Launchers, 2 Multi-Meltas

Friday, August 5, 2011

2,000 Space Marines

First list: Vehicle Marines. Tank, Tanks, and Tanks

Master of the Forge-120
-Conversion Beamer

Librarian-100
- Curse of the Machine Spirit, Null Zone

Dreadnought-125
-Two Twin-linked Autocannons

Dreadnought-125
-Two Twin-linked Autocannons

10 Tactical Marines-210
-Meltagun, Multi-Melta in a Rhino

10 Tactical Marines-210
-Meltagun, Multi-Melta in a Rhino

5 Tactical Marines-175
-Combi-Plasma in a Las/Plas Razorback

5 Tactical Marines-175
-Combi-Plasma in a Las/Plas Razorback

10 Tactical Marines-210
-Meltagun, Missile Launcher in a Rhino

Land Speeder-70
-Multi-Melta and Heavy Flamer

Land Speeder-70
-Multi-Melta and Heavy Flamer

Land Speeer-70
-Multi-Melta and Heavy Flamer

Predator-85
-Heavy Bolters and Autocannon

Predator-85
-Heavy Bolters and Autocannon

Vindicator-115

The whole army moves to midfield and controls the board with shooting. The MotF and a combat squad with the Missile Launcher sit in the back, hopefully in a ruin, protecting home base and being the "spotters." Librarian moves in the Rhino with the Meltagun combat squad, throwing Null Zone around. Everything else: Shoot.

Monday, August 1, 2011

I have done it!

So, as some may notice, I have been in a posting frenzy. The writing bug has bitten :P

I have been mentally slaving over each of the Power Armor codexes (that I own at least. BT, GK and DA may come soon as well :P ) to create a 2,000 point list for each. The idea is to use the themes and strengths of each codex to create a different style of list with each. Hopefully, they will each be different and competitive in their own right.

For each codex, the themes are simple:
Space Marines: Mechanized. Lots of gunboats with some solid scoring units. Tons of variety in shooting. Assault Capabilities are limited, but Combat Tactics will win the day :P
Blood Angels: Foot. FNP, Heavy Weapons, and possibly Mephiston to win the day.
Space Wolves: Rhino Rush with possible TWC.
Grey Knights: Paladins. Enough said.
Dark Angels: Ravenwing. I don't need another Terminator spam list :P
Black Templar: Black Tide. Cause it would be awesome.

Of course, these are long terms goals for my Power Armor collections. Awesome goals however. :)

Dreamwizards 1500 Tournament Game 3

The last game. The completion of a good day of gaming. My opponent was an Imperial Guard player named Reid. The objective: Kill points. Oh baby.

His list was filled with stuff. As I remember..

Command Squad with Lascannon
Platoon Blob of some sort filled with melta and power weapons
Alraheim and platoon
Rough Riders
Chimeras with melta vets
2 Sentinals with Autocannons
2 Leman Russes

I'm not great at remembering guard breakdown... too much stuff :P

The game was... very one sided. I tabled him at the bottom of the 6th, only because the Sentinals were in CC with one of my scouts. I moved into midfield and just got into close combat with everything. It was a very decisive victory.

However, Reid won best painted army! It looked fantastic on the table, and he had some well developed background. He also got a Tomahawk plaque. WTFAWESOMEBBQSAUCE.

So, overall, a good experience. While I would liked to have placed higher, I am satisfied with my record. The next tournament shall be better I'm sure.

Dreamwizards 1500 Tournament Game 2

I have found that the game after a defeat is always a little humbling. It makes you rethink your strategy and reconsider your moves. My opponent, Greg, had a similar experience, and we both agreed to just have some fun with it.

His list: Blood Angels

Mephiston
Furioso Dreadnought with Blood Talons
Sanguinary Priest
5 Assault Marines with meltagun, infernus pistol in a Drop Pod
10 Tactical Marines with Lascannon, Flamer
10 Tactical Marines with Lascannon, Flamer
3 5 Devastators with 4 Missiles with Rhinos

I ran the same Wolves list of course.

It was a very close game. The objectives were placed at the beginning of our first turn and then scattered as a normal scatter would. It became a huge cluster of objectives in the center. All of our troops moved into the center, and the entire battle was fought there. Both of our dice just didn't want to work. It was ridiculous. Mephiston periled on a test, which killed him; my Wolf Priest triple oned on a DC test, and it was just terrible dice.

In the end we tied on objectives, but I had maybe 300 victory points on him and earned one more battle point, thanks to a lone Wolf Scout squad. Very close game, but it was a good relaxing game.

Saturday, July 30, 2011

Dreamwizards 1500 Tournament Game 1

My first opponent was Dameon Green (who actually went on to take Best Overall). I have actually read and visited his blog (Khepri's Eternal Legion. Check the blog roll). Great looking army, without a doubt. He was a very nice guy; it's rare to find an opponent who agrees with you to cheat each other to victory :P

His list: Chaos Space Marines

2 Daemon Princes with Gift of Chaos
3 Dreadnoughts with Autocannon/ Missile Launcher
2 Rhinos with 6 Chaos Space Marines
3 Defilers

My list:
Rune Priest with Chooser of the Slain
Wolf Priest with Saga of the Hunter
3 Wolf Guard with Combi-Melta and Power Fist
(2) 5 Wolf Scouts with Meltagun
7 Grey Hunters with Meltagun and Wolf Standard in a Drop Pod
(2) 8 Grey Hunters with Meltagun and Wolf Standard in a Rhino
(3) 5 Long Fangs with 4 Missiles

It was a tough mission from the beginning. Guaranteed 3 turns of night fighting... ugh. Not even Acute Senses can do much to stop that. While his beginning turns of shooting were terrible, mine were not much better. Then his armor wall hit my lines, and the game was practically over. He massacred me, and managed to claim all of the objectives.

This may be a good time to bring up some of the more negative aspects of this tournament. This mission sucked. It was horribly designed. 3 turns of Night Fighting with a 66% chance for a 4th and 50% for a 5th is absurd. And on a spearhead deployment? Blow me.

Another thing that I found in this game, and my last game: Judges can really stink. Don't hold what they say as the correct answer because they may be entirely WRONG. One of the judges tried to tell my brother that Independent Characters did not count as a separate unit in close combat -_- . Seriously? That's a basic rule.

Maybe I am being slightly too critical, but I have plans and hopes to run some tournaments of my own at my favorite store Arkham Games. I just want to do the best job possible in this, and so I have the expectations for other TOs to strive for the same.

In any event, it was by far the toughest game I had all day. I love a challenge and Dameon certainly brought it. Kudos to the victory my friend! Oh, and thanks for the Frosty! :P

Sunday, July 24, 2011

Dreamwizards RTT report

So, I remember now why I hate battle points so god damn much. They really aren't an effective means of determining who is the better player. Just who crushed harder.

By the standard of, "I earned more battle points than my opponent," I went 2 and 1. All 3 of my games were against very friendly and fun gamers. I know now some more tweaking that needs to occur with my list, which is always valuable. I met some really cool dudes; the DW community is very tight nit and awesome.

I intend to post individual game reports as time passes.

Friday, July 22, 2011

1500 Dreamwizards Tournament

Tomorrow, I am going to a 1500 RTT tournament bringing my Space Wolves! I have been working hard to paint everything up, earning me those important battle points :P

I'll be sure to take a log and report back on my games!

Friday, July 15, 2011

The end of an era



So, this morning, I saw the last Harry Potter film. First off, it was an excellent movie, and I thought it did the ending of this epic tale justice. It was a very moving piece While I wasn't broken down crying like some of the attendees, I definitely felt a bittersweet twing at the end of the movie.

Harry Potter was the first novel length work of fiction I can remember reading. I was definitely a non-fiction reader or the occasional short children's book, but Harry Potter takes the first novel. It was the book that showed me the world of fantasy and fiction. I honestly think it was the first novel that launched me into becoming the voracious reader and writer that I am. While I have found less time for reading novels, I have found it in the non-fiction blogosphere.

I look now at the end of my childhood with this movie. I think about where I have been with these books, and I am glad for reading them. I wonder now what the next greatest series will be, and I hope I will be as close to it as I was to Harry Potter.

Sunday, July 10, 2011

Lessons Learned: Blood Angels

As I have played my 5 games versus a variety (ish?) of opponents, I have found out some very interesting things about the Blood Angels.

1. Mephiston is a killer special character. He is very effective against a variety of forces, and he often becomes a psychological modifier. People are afraid of mephiston

2. Furioso Librarian Dreadnoughts, while totally awesome, are a bit of a one trick pony. The ability to only cast one psychic power is a major problem. I think in my list I should have used unleash rage instead of blood lance, so he could be much more of an assault threat.

3. Sanguinary Priests. I love them. They are a force multiplier, no doubt. With the new FAQ, however, they can't float out of combat, and they are therefore incredibly easy to kill. They end up as easy kill points.

4. Fast Rhinos are GREAT. They really amp up the mobility of the force. 50 points though is pretty expensive.

On the whole, Blood Angels, while still Space Marines, are a completely different animal. They are built to be an aggressive codex through and through. Unfortunately with this fact, they don't quite play the Mech assault build very well. The inability to assault out a Rhino, which by the way costs 50 points, makes the concept somewhat less efficient than say a Mech Space Marines build.

For the next leg of the list, I have decided to try out a Foot Blood Angels list. Several of my club friends have taken the Foot Angels to tournaments and done moderately well. I am still suspect of its effectiveness, but it seems like a decent build to at least try. After that, I think a DoA list is a possibility, but there will be proxies.

Blood for the Blood God! Oh wait...

Friday, July 8, 2011

FrAG 40k League

Well, I haven't been posting much recently. Life kept getting in the way, but gaming has been at a pleasant peak. 

I played my last game on Wednesday for the first leg of the 40k league hosted by FrAG, my hometown gaming group. For the first season, I went 2-3 accruing 3769 victory points. Not a bad showing. I am certainly content with this standing, especially with playing a new codex. I have learned a good deal about the Blood Angels, but that discussion is going to be set aside for another post :) .

As for the league itself, I think it has been an excellent endeavor. It gives a good deal of motivation to play more games, try new tactics, and for some to complete their hidden hobby projects. In addition, I have been playing more games amongst the club members; they are a great group of guys and I'm glad to have played all of my games.

The next leg of the league is coming up very soon. Look for my next post about the learning of Blood Angels and my next 1850 list.

Tuesday, June 28, 2011

Pedro and Co.



So, as I searched for my classic list, I also did a bit of cleaning and found my Best Overall plaque from the Arkham Insanity tournament. I was reminded of the fun I had using my Pedro and friends list. I have decided to make that list function competitively and effectively.

As I contemplate the use of Sternguard in lists, I have run across several different forms of utilization for these veterans. How would you (the readers) use Sternguard in your lists?

Sunday, June 19, 2011

Chain Quest for the List(s)

So, as my few readers have seen, I have been cranking out many different lists and codexes for the past couple weeks. From these brainstormings, I have made a second order decision (a decision about how to make decisions) concerning the codexes and lists.

I will write a 2,000 point list from each of the Power Armor codexes (Grey Knights too! Eventually. I have a lot of shooty terminators I will likely never use. They will make excellent GK Terminators, with the halberds of course)

The Space Marine codex will be the basis for my more fluffy rendition of the Shadow Guard. Interestingly enough, I got the name Shadow Guard from a 3.5 DND Supplement, where the Shadow Guard where the secret organization that the Church of Pelor used to smite evil and destroy opponents of the church. So, I thought I would make the chapter into just that: Religious Radicals bent on the destruction of their opponents.

So far, my dual land raider list seems like a good choice. Lots of holy fire and invincible warriors of the God Emperor. Any suggestions or changes to it to be more competitive? (Keeping to the holy fire/holy warrior idea. Redeemers aren't necessary, but two Land Raiders is just plain fun.) 
http://rarkthorshold.blogspot.com/2011/06/2000-vulkan-dual-raider.html

Tuesday, June 14, 2011

2,000 Sup Njal 2.0

Saint Omerville commented on the few number of troop choices in my original posted list. So, I added in two more.

Njal-245

Rune Priest-110
Meltabomb, Combi-Melta
Powers-Living Lightning, Tempest Wrath

Rune Priest-110
Combi-Melta, Wolf Tail Talisman
Powers-Living Lightning, Storm Caller

5 Wolf Scouts-85
Meltagun

5 Wolf Guard-205
5 Combi-Meltas, 4 Power Fists

8 Grey Hunters-150
Wolf Standard, Meltagun, Mark of the Wulfen
Drop Pod-35

7 Grey Hunters-130
Wolf Standard, Meltagun
Rhino-35

7 Grey Hunters-130
Wolf Standard, Meltagun
Rhino-35

7 Grey Hunters-130
Wolf Standard, Meltagun
Rhino-35

5 Grey Hunters-75
Flamer
Rhino-35

5 Grey Hunters-75
Flamer
Rhino-35

5 Long Fangs-115
4 Missile Launchers

5 Long Fangs-115
4 Missile Launchers

5 Long Fangs-115
4 Missile Launchers

With the addition of the two Grey Hunter packs and the Rune Priests shooting lightning across the map out of the Rhino, I think I found my list. :)

Monday, June 13, 2011

2,000 Sup Njal

Njal- 270
Terminator Armor

5 Wolf scouts-85
Meltagun

5 Wolf scouts-85
Meltagun

4 Wolf Guard-172
4 Combi-Meltas, 4 Power Fists

7 Grey Hunters-120
Wolf Standard, meltagun
Drop Pod-35

9 Grey Hunters-165
Wolf Standard, Meltagun, Mark of the Wulfen
Rhino-35

9 Grey Hunters-165
Wolf Standard, Meltagun, Mark of the Wulfen
Rhino-35

9 Grey Hunters-165
Wolf Standard, Meltagun, Mark of the Wulfen
Rhino-35

Thunderwolf Calvary-105
Power Fist, Storm Shield

Thunderwolf Calvary-105
Power Fist, Storm Shield

6 Long Fangs-140
5 Missile Launchers

6 Long Fangs-140
5 Missile Launchers

6 Long Fangs-140
5 Missile Launchers

Plan are simple: Dominate Midfield

Sunday, June 12, 2011

2,000 Ragnar's Spear

Ragnar Blackmane-240

Rune Priest-120
Chooser of the Slain, Wolf Tooth Necklace
Psychic Powers: Living Lightning, Storm Caller

8 Wolf Guard-270
4 Combi-Meltas, 2 Wolf Claws, 2 Power Fists
Drop Pod-35

5 Wolf Scouts-85
Meltagun

5 Wolf Scouts-85
Meltagun

10 Grey Hunters-165
2 Melta-guns, Wolf Standard
Drop Pod-35

10 Grey Hunters-165
2 Melta-guns, Wolf Standard
Drop Pod-35

10 Grey Hunters-170
2 Plasma Guns, Wolf Standard 
Drop Pod-35

10 Grey Hunters-170
2 Plasma Guns, Wolf Standard
Drop Pod-35

5 Long Fangs-115
4 Missile Launchers

5 Long Fangs-115
4 Missile Launchers

5 Long Fangs-115
4 Missile Launchers

Looks simple enough to me. Ragnar and his Guard with 2 of the Grey Hunters (melta or plasma depending on the opponent) drop in turn 1 and light shit up, with 12 Missiles firing down field. Turn 2 massive assaulting and wolf scouts appear to bolster the fight, while more missiles fire.

Saturday, June 11, 2011

2,000 Khan +Tigirius

Khan-160

Tigirius-230

Rifleman Dreadnought-125

Rifleman Dreadnought-125

10 Assault Terminators-400
6 TH/SS, 4 LC

4 5 Man Tactical Squads
3 with Combi-meltas
4 Las/Plas Razorbacks

Land Speeder Typhoon-90

Land Speeder Typhoon-90

Land Speeder Typhoon-90

Outflanking Razorbacks, Speeders flying, Teleporting Terminators, and the Dreadnoughts moving and shooting.

2,000 Cato Marines

Cato Sicarius-200

Librarian-125
Terminator Armor

10 Assault Terminators-400
2 LC, 8 TH/SS

10 Sternguard-325
4 Combi-Melta, 2 Heavy Flamers
Drop Pod

10 Tactical Marines- 235
Meltagun, Multi-Melta, Combi-Melta, Teleport Homer
Rhino

10 Tactical Marines-225
Combi-Melta, Meltagun, Multi-Melta, Meltabombs
Drop Pod

10 Tactical Marines-220
Meltagun, Lascannon
Drop Pod

Predator-85
Heavy Bolters

Predator-85
Heavy Bolters

Thunderfire Cannon-100

This list requires some explanation. Cato gives the Rhino scout, moving forward 12 and popping smoke. On my turn the terminators Gate over to the teleport homer and move wayyy across the board into the enemies face. Along with them are the tactical squads and the Sternguard, meltaguns blazing. The tacs with the lascannon sit in the back, shooting down the drop pod where they please sans passengers. Preds and thunderfire cannon throw fire down-field, while having some distinct survivability.

Thanks Leigh for the suggestion. It plays very similarly to my Pedro Marines list, but much more aggressively. It also removes several of the negatives of the pedro list aka stubborn.

Thoughts?

Thursday, June 9, 2011

2,000 Mech Angels 2.0

Sanguinor-275

Librarian-100
Sword and Shield

5 Tactical Marines-115
Combi-Melta, Power Sword
Razorback-90
Las/Plas

5 Tactical Marines-115
Combi-Melta, Power Sword
Razorback-90
Las/Plas

8 Assault Marines-189
Meltagun, Lightning Claw
Rhino-15

8 Assault Marines-189
Meltagun, Lightning Claw
Rhino-15

5 Assault Marines-100
Razorback-55
Las/Plas

Furioso Dreadnought-175
Librarian- Wings, Blood Lance

Furioso Dreadnought-175
Librarian- Wings, Blood Lance

Predator-100
Heavy Bolters

Predator-100
Heavy Bolters

2 Sanguinary Priests-100

I moved around some of the combi-meltas, putting them onto the tactical Sergeants instead of the Priests. This will give all of my squads some meltagun threat. In addition, I was able to give each of the Sergeants a special CCW so the Sanguinor's blessing would actually matter (minus the Librarian Squad, but that's ok considering the Librarian with Sword can fight fairly well.) 

Duality, mobility and resilience. I love this list.

2,000 Mech Angels

Sanguinor-275

Libarian-110
Shield, Rage, Combi-Melta

5 Tactical Marines-105
Combi-Melta, Meltabombs
Razorback-90
Twin-Linked Lascannon

5 Tactical Marines-105
Combi-Melta, Meltabombs
Razorback-90
Twin-Linked Lascannon

9 Assault Marines-197
Meltagun, Lightning Claw Sarg
Rhino-15

9 Assault Marines-197
Meltagun, Lightning Claw Sarg
Rhino-15

5 Assault Marines-110
Meltagun
Razorback-20
Heavy Bolter Sponsons

Furioso Dreadnought-175
Librarian
Wings, Blood Lance

Furioso Dreadnought-175
Librarian
Wings, Blood Lance

2 Sanguinary Priests-120
2 Combi-Meltas

Predator-100
Heavy Bolters

Predator-100
Heavy Bolters

The Librarian goes into the Heavy Bolter Razorback throwing up Shield to give that first turn protection. The Sanguinor hides behind the wall of mech and flies in to support assaults and give +1 attack. It can also put out a pretty effective amount of firepower, but it still has 40 FNP and Furious Charge marines with melta out the ass.

Thoughts?

Sunday, June 5, 2011

Open Letter to Games Workshop

http://www.youtube.com/watch?v=isXNJMhBteY&feature=player_embedded

Too bad politicians don't give speeches like this...

1500 Blood Angels (League List)

Giving this list a whirl: 

Mephiston-250

2 Sanguinary Priests-150
Combi-Melta, Lightning Claw

Furioso Librarian Dreadnought-175
Wings, Blood Lance

Furioso Librarian Dreadnought-175
Wings, Blood Lance

9 Assault Marines-242
Meltagun, Infernus Pistol and Power Fist Sergeant with Meltabombs
Rhino

9 Assault Marines-242
Meltagun, Infernus Pistol and Power Fist Sergeant with Meltabombs
Rhino

10 Tactical Marines-265
Meltagun, Multi-Melta, Combi-Melta Power Fist Sergeant
Rhino

Rarkthor's Classic List

So, I played a brief (very brief) game of 40k last night with my buddy Leigh. Turns out, he has no issues with Land Raiders :P .

During the conversation that inevitably takes place while gaming, he used the phrase "My Classic List." At first, I chuckled as I thought of other classics and the phrase itself. As I thought further, I realized that I don't really have a classic list.

I have been playing for quite a while now, and I wonder why I have yet to find my classic list. Maybe I am not looking in the right places. Or the right books. Or the right models. I am unsure of why I have yet to find it, but I am embarking on a quest to do so.



Perhaps this is a search for the holy grail, but for me, the journey is half the fun. I expect many losses and crazy lists, but I will find the list I love and beat ass with.

Thursday, June 2, 2011

2500 Vulkan Dual Land Raider

This is the 2500 version (See previous post).

Vulkan 190

Master of the Forge-100

10 Space Marines-220
Meltagun, Multi-melta, Combi-Melta
Rhino

10 Space Marines-220
Meltagun, Multi-Melta, Combi-Melta, Meltabombs
Rhino

10 Assault Terminators-400
Thunder Hammer Storm Shield
Land Raider Redeemer-250
Multi-Melta

Ironclad Dreadnought-180
Heavy Flamer, Drop Pod

Ironclad Dreadnought-180
Heavy Flamer, Drop Pod

Land Speeder-70
Multi-Melta Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Raider Redeemer-250

Vindicator-115

Ironclad Dreadnought-180 (Counts as Heavy)
Heavy Flamer, Drop Pod

2000 Vulkan Dual Raider

My friend Leigh wanted to run a test game versus a Land Raider list with his infamous Mech Marines. Here is the 2,000 List. I have a 2500 list to be posted shortly. 

Vulkan 190

Librarian 140
Null Zone, Avenger, Terminator Armor with Storm Shield

10 Space Marines-220
Meltagun, Multi-melta, Combi-Melta
Rhino

10 Space Marines-220
Meltagun, Multi-Melta, Combi-Melta, Meltabombs
Rhino

10 Assault Terminators-400
Thunder Hammer Storm Shield
Land Raider Redeemer-250
Multi-Melta

Land Speeder-70
Multi-Melta Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Raider Redeemer-250
Multi-Melta

Vindicator-115

Saturday, May 28, 2011

And the results:

Blood Angels.

I really want to try and get better using this codex.It has a lot of potential left unexplored. The idea of tons of FNP and furious charge is awesome to me. Let's give it a shot then.

Thanks everyone for the input! I appreciate it!

PS. Grey Knights weren't evaluated simply cause I don't have the codex :P

Friday, May 27, 2011

Space Wolves



Ah, the codex near and dear to my heart. I have been playing Space Wolves as my first real army (Alas, Grey Knights weren't possible on a 13 year old income.) With the new codex, they totally changed and have become arguably the best codex in the game. So let's take a look at why:

Pros:

Grey Hunters: Best troops choice in the game. Up to 2 special weapons, Wolf Standards, and Wolf Guard. Aww yeah.

Counter Attack: This makes your Grey Hunters just as scary to charge as they are on the charge. Great tactical flexibility

Acute Senses: Great for the pesky Dawn of War game. It will help with your firepower on the first turn.

Rune Priests: Jesus these are awesome. Living Lightning by itself is a great power. The others are just as good. Along with an excellent psy defense. 4+ = remove the power.

Wolf Scouts: These give multiple angles of attacks. From the back or the side, they attack vehicles and infantry just as well.

Thunderwolves: Enough said. Mobility, Strength, and Wounds.

Long Fangs: Split fire?

So, just these facts alone make the codex great. Here is the main problem with the codex. It would hard to argue any others.

Cons:

Leadership: LD 8 sucks. Even with a Wolf Guard, it's tough. The major issue with the codex is the lack of strong leadership and morale bonuses.

So, the result? Space Wolves are the best Marine codex. In my opinion, none can beat them. Maybe I am biased though :P

Thursday, May 26, 2011

Blood Angels



Blood Angels are a very unique style of marines. They hit hard and fast. Looking at them, there are some pros that immediately appear.

Pros:

Prolific amount of Feel No Pain: This helps every man be much more survivable. 10 Marines with FNP tends to withstand most torrenting firepower. The Sanguinary Priests are pretty much the keystone of the Blood Angels

Furious Charge: S5 and I5 is awesome in combat. Although, if you don't kill a lot on the initial charge, it tends to slow down the assault.

Fast Vehicles: 18" moving Rhinos? Aww yeah. 12" and firing a Vindicator? Aww yeah.

Mephiston: Combat monster.

Descent of Angels: I see the benefit of this rule, but on the whole I'm not entirely moved.

Now along with this, there are several cons associated with the Vampire Marines.

Cons:

Expensive: 50 Point Rhinos? Gahh. This is true of the whole codex. They can get expensive quickly. It's really the major problem with the codex, but this issue matters a WHOLE lot.

Random Fearless: This is good in a very few situations. Overall, Fearless wounds sucks.. Fearless Devastators are awesome though.

This codex is very flavorful. I love it so far, it certainly suits my style of play much better. Space Wolves are also appealing though... I will have more thoughts soon.

Tuesday, May 24, 2011

Vanilla Space Marines


So there seems to be a consensus amongst my 3 readers (Thanks guys!) that the Vanilla Codex is the best of the Power Armor codexes. Their argument, which is certainly sound, is that the Codex is incredibly flexible and allows for many different kinds of builds. This is very true. Even without the use of special characters, there are at least half a dozen viable builds from the codex.

Here are the pros and cons as I see them in this particular codex. (I intend to make a post about each Marine Codex.)

Pros:
Combat Tactics: At first when I read this rule, 4 years ago, I scoffed. Why would you want to run away from combat? The thought was silly. Oh, maturity. Now I completely understand the purpose. 10 Thunder Hammer and Storm Shield Terminators? Hell yeah I'm gonna get out of there! The use of combat tactics allows for the rest of your army to torrent the enemy to death, preferably before they chase your unit off the board. This is the epitome of flexibility within the book.

Combat Squads: During the Arkham Insanity Tournament, I heavily used combat squads. Multiplying my scoring units by two, allowing for a mobile Meltagun, and a static Lascannon is too good to pass up. Space Wolves do not have this option, which isn't all that awful, but it can still make a big difference.

Outfield/Midfield Shooting: Holy hell are Vanilla Marines good at this. Riflemen Dreads, Dakka Preds, Typhoon Speeders, Razorbacks, the Vanilla Codex has it all.

Null Zone: This is money by itself. Re-rolling those passed 3+ invulnerable saves? Yes please.

Assault Terminators: Speaking of 3+ invulnerable saves, these guys are definitely good at that. It seems strange to me that people speak of their inability to mobile. Gate of Infinity and Null Zone Librarian? I can tell you from experience that these guys are perfectly mobile with him around. They are also the cheapest out of the Marine codexes.

Special Characters: Tons of cool characters is always a bonus. They allow for such a variety of builds and playstyles. Taking them can allow for thematic and effective army lists.

Cons:

These are the cons of the codex as I see them. These are in direct comparison to the other Marine codexes. Some people may disagree. If you do, say something!

Expensive Troop choices: In order to get that nice Meltagun or Multi-melta/Lascannon, you have to buy 10 Space Marines per squad... sigh. So an extra 80 point investment before getting the necessary 5 point investment? G. D. That doesn't even include the Rhino transport. Grey Hunters are much cheaper and they can have a Meltagun with 5 men with a Wolf Standard and a special CC weapon.

Lack of Mobile Close Combat threat: This, to me, is big. The ability to fight in Close Combat AND to have massive torrents of shooting is very important. So the lack of CC besides the Assault Terminators is obnoxious. Assault Squads are not very effective and Dreadnoughts are far too slow. Vanguard can be very effective, but they are often way too pricey to be worth it.

These are the two big problems in my opinion. Overall though I give the codex a definite thumbs up. It is certainly in the running for the codex of choice, but I'll need to do some more analysis before I make my final decision. I should have about another week to decide.

Sunday, May 22, 2011

Which Power Armor Codex is best?






I was thinking about this the other day: Which Space Marine codex is the best? They each have their own advantages and disadvantages, but which performs the best on the table-top? I'll start making some posts about each codex giving my opinions on each of them; it may help make a rather important decision for the number couple months of gaming :P

PS. Not chaos. They stink.

Saturday, May 21, 2011

Gaming Stores

Every games store needs some essential items. These are really quite simple:

1. Product availability: You need to actually have your shelves stocked or have a very simple ordering system. It should not require a ton of effort by the customer to do this.

2. Product knowledge: Know what the hell you are talking about. At least go onto the internet and look it up. Not hard at all. It's even better when you play the games

3. Gaming space: It can be created if one tries hard enough. If not now, plan to expand in the future. Gamers often need a dedicated space to play their games. It also builds a community in which more people will play.

4. Specials: There should be some level of special, discount, deal, package. Try to make it unique and interesting. Of course, profits are profits, but gamers really appreciate a deal.

Perfect example:
http://www.arkhamgamestore.com/

Rapture tonight

Well, If I am doomed to be tormented for however long, it was nice knowing you folks. It's been fun.

Friday, May 20, 2011

So.. many.. cards...

I have been in a very Magic mood recently, and I went through all of my cards. I have too many cards than I know what to do with!

So I took my rares of my 3 favorite colors, Red, Blue, and Black, and I constructed three new decks.

Red/Blue Control: It has a number of Creature Destruction, Counters, and Direct Damage. It is not nearly as good as my old Red/Blue, but it's a start in the right direction.

Blue Deck Control: Jace's Erasure, Scrying, and the Sphinxes are the mainstay of this deck. Lots of manipulation.

Black Shades: I can't quite explain why, but I love the Shade cards. The ability to bolster them with Swamps is awesome. So, I built a Shade deck with a number of opponent discard cards, just to piss them off.

I will be play-testing these decks soon enough, and we shall see how they run. I still have all my other decks, but I want to try some new stuff out.

Thursday, May 19, 2011

Mantic Games

http://www.manticgames.com/Home.html

With the influx of hatred for GW and their price increases, I have been seeing the name Mantic Games thrown around a lot more. I took a look at their lines of models, and I have to say they don't look too bad. The Dwarf models in particular really caught my eye.

In addition, they have announced a Science Fiction line of models to come out very soon. I think for a much better price, these models would definitely do the trick. Particularly with Fantasy. Fantasy, for me, is a fun type of game, much better than the previous edition. It is not nearly as competitive. (Pre-measure Dwarf Artillery?)

What do you guys think about 3rd party miniatures?

Tuesday, May 17, 2011

2500 Blood Angels

This is a 2500 Blood Angels list I threw together for a game today with my buddy Leigh. Blood Angels does the expensive scariness well. So, I'm gonna try it out:

Mephiston-250

10 Tactical Squads-210
Meltagun, Multi-Melta
Sergeant with Combi-Weapon, Power Fist
Rhino-50

10 Tactical Squads-210
Meltagun, Multi-Melta
Sergeant with Combi-Weapon, Power Fist
Rhino-50

15 Death Company-500
2 Power Fists and Lemartes
Land Raider-260
Multi-Melta

2 Priests-130
Power Weapons

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy

10 Devastators-210
4 Missile Launchers

10 Devastators-210
4 Missile Launchers

5 Assault Marines-140
Meltagun, Lightning Claw Serg
Razorback

5 Assault Marines-140
Meltagun, Lightning Claw Serg
Razorback

Another price increase? With Resin Cast?

https://spreadsheets.google.com/spreadsheet/ccc?pli=1&key=tIytonRUpm6fRkxpIjqcDzQ#gid=0

GW strikes again with the price increases. Do they really think people appreciate the price increases? It's an expensive hobby to begin with! Why do they do this?

Now, I think I don't mind the change to resin. It's definitely a nice refrain from the metal models. We shall have to see though.

Monday, May 16, 2011

New Phyrexia Release



With the release of New Phyrexia, I think MTG is going to evolve into a new beast unlike we have ever seen before. There are a TON of awesome cards, which unlike most sets, are not all Mythics. Here are some aspects I see throwing the game into a new direction.

1. Phyrexian Mana (I don't know the official title, but that's my name for it.)- Pay 1 Colored Mana or two Life. This will make the game go a LOT faster, and it will change the dynamic of most decks. Suddenly, Life Points are an extra pool of Mana, not just a win condition. It also brings some legitimacy to a Life Gain deck instead of "Her Her, you can't kill me."

2. Infect- While this isn't a new mechanic, there is a massive proliferation (Get the joke? :P ) of it in New Phyrexia. Red infect creatures? Seriously?

3. Colorless... everything- There are so many artifact creatures now in this set, that a colorless deck is completely feasible, particularly with the addition of the Phryrexian Mana. There is even a colorless Planeswalker in Karn the Liberated, who is literally a exile/reset button machine.

There are some wicked combinations within this deck that haven't even been touched. I know I have a couple buddies who are onto something incredibly powerful. I really enjoy this new set, and I have quite a number of the new cards already. I just wonder what other builds will emerge from it in the future.

Saturday, May 14, 2011

Overcoming Defeat


We have all had those games where we just got absolutely stomped by our opponent. You thought you had everything arranged perfectly, the list maximized, and it just all falls apart. It happens.

The important thing to do is to not let this defeat completely destroy yourself. Here are things I do when analyzing a defeat:

1. Calm Down- I know I don't think well when I'm feeling down. Sit down and relax.
2. Think about what happened: Pinpoint the problems. Was it deployment? Or the dice? What went wrong?
3. How can I change that?: List alterations? Strategy change? All of the options should be explored before simply giving up.

I have found that getting beaten hard can really show me more than winning easily. I learn wayyy more. The trick is to get the most out of it.

Wednesday, May 11, 2011

Where did the time go?

So, as of today, I have completed my first year of college classes. What a crazy ride it has been. I have certainly grown and changed as a person, in good ways I certainly hope. I have learned more about myself and others, and I have made friends that will hopefully last a life-time.

Sadly, as I leave Frostburg, my ability to get in games of Warhammer (40K) will be limited. I'll be away from beloved Arkham. This does, however, usually indicate a growth in posting! No class allows for quite a bit of extra drafting and blogging to occur. Look for more posting in the future.

Also, this is post number 101. 100 posts! Woo!

Friday, May 6, 2011

Fantasy anyone?



So, I played a game of Warhammer Fantasy against my friend Chris on Thursday. I played my Dwarves list against his Dark Elves. I learned a number of things about Fantasy from this game.

1. Premeasuring is god for me. I can make all of my artillery and shooting incredibly effective. When you can mathmatically calculate the best estimate for your artillery by simply measuring, it takes the guessing out of a guessing weapon. Sillyness.
2. Dwarf artillery is awesome. Hands down.
3. I need Magic Shutdown. Bad. Thankfully, I play Dwarves and magic negation is the name of our game.

Overall, I got my stumpy ass beat. Purple Sun of Xerxes is a nasty spell, particularly against my Dwarfs. I hope to get more games in and try out some new tactics.

Wednesday, May 4, 2011

A New Gaming Club

So, I have made a one small step for mankind and one large step for gamer kind...

Here on campus, I have been working to create a gaming club. We have a faculty adviser, and we are creating a full working constituion. We hope to create many events on campus, maybe including some charity work. I'm hoping to make this a great success.

I never knew how hard it was to create a constitution. Just imagine our founders. I would probably explode.

More on this hopefully in the future.

Saturday, April 30, 2011

1500 Space Wolves



I played this list today at Arkham, and it performed incredibly well on the table-top. Any thoughts on it?

Njal-245

3 Wolf Guard-134
3 Combi-Melta, 3 Power Fists, 1 Meltabomb

5 Wolf Scouts-85
Meltagun

5 Wolf Scouts-85
Meltagun

7 Grey Hunters-120
Wolf Standard, Meltagun
Drop Pod-35

(2) 7 Grey Hunters-120
Wolf Standard, Meltagun
Rhino-35

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

(3) 5 Long Fangs-115 each
4 Missile Launchers

Rhinos move forward to control midfield, and Njal pods in for midfield domination! Land Speeders are fast vehicle killers with some infantry killing potential. Wolf Scouts for backfield killing, and Long Fangs for downrange fire.

Tuesday, April 26, 2011

Team Tournament

http://saintomerville.blogspot.com/2011/04/dreamwizards-team-tournament-42311.html

Check it out. This is my teammate's analysis of the tournament. It was a TON of fun, and I met some awesome new people. I enjoyed all of my opponents, and I hope to compete in more tournaments in the future.

Sunday, April 24, 2011

1750 Chaos Space Marines

Thoughts?

Chaos Lord-95
Meltabombs

5 Plague Marines-135
  2 Meltaguns
Rhino-35

5 Plague Marines-135
  2 Meltaguns
Rhino-35

7 Chosen-176
  5 Meltaguns
Rhino-35

7 Chosen-176
  5 Meltaguns
Rhino-35

8 Khorne Berserkers-188
  Power Weapon, Meltabombs
Rhino-45
  Combi-Melta

8 Khorne Berserkers-188
 Power Weapon, Meltabombs
Rhino-45
  Combi-Melta

Defiler-150

Defiler-150

Vindicator-125

6 Rhinos on the field with 41 Marines, 3 Large Blasts, and 16 Meltaguns (2 Combi). Move forward and hold the middle. Chosen and Plague Marines break transports for the Khorne to wreck in assault (in theory). The Lord can be put in any of the squads, mostly for a few extra attacks, LD for the Chosen, and a few ablative wounds. I kinda dig it.

Monday, April 18, 2011

Thunder... Lizards?


So, a friend of mine at Arkham was playing a game of Fantasy with his Dark Elves. I took a look at one of these Cold One Knights and measured it up to a Space Marine. My brain made a giant leap.

What if I used these Cold Ones as mounts for a TWC counts as? That to me sounds epic. I really don't like the appeal or idea of a giant wolf mount; a lizard is much more appealing. It also ties into my own chapter fluff, and it could create some interesting background and stories. I am digging this idea.

Saturday, April 16, 2011

New Name, Same Old Guy

So, it occurred to me that Dobie Gillis is technically a copyrighted name and television show... So I figured to save my ass, I might as well fend off any issues and take my token DnD name: Rarkthor. I am notorious amongst my friends and others to be a Dwarf fan. Gimli is my man, I always play a Dwarf in DnD, and I just love the name.

Trust me, fellows, everything is still the same. Same old material. Just a name change.

Dark Millenium: A 40k MMO


I really don't care how much that game might suck, or how much better WoW is. (Yeah... right..) I am gonna be buying this game as soon as it hits the shelves. Google it: It looks awesome.

Friday, April 15, 2011

31 Missile Space Wolves

Hey everyone. It's been a little bit since I have made a posting, but I should have a Battle Report from this coming Saturday (or two hopefully) and some other good content. Life has been busy these past couples days, so I am looking forward to the weekend.

I was looking through some old lists that I have brought to the table, and I found a personal favorite of mine. Early in the Space Wolves codex, I noticed the sheer amount of missiles you could throw into a list. So, I made an endeavor to fit as many missiles as humanly possible, while still being somewhat viable. So I made this 2,000 point list:

Logan Grimnar-275

Rune Priest-110
Jaws of the World Wolf, Storm Caller, Wolf Tooth Necklace

10 Wolf Guard-275
2 with Terminator Armor and Cyclone Missle Launcher, Combi-Melta

10 Wolf Guard-275
2 with Terminator Armor and Cyclone Missle Launcher, Combi-Melta

10 Wolf Guard-275
2 with Terminator Armor and Cyclone Missle Launcher, Combi-Melta

10 Wolf Guard-230
1 with Terminator Armor and Cyclone Missle Launcher, Combi-Melta

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

5 Long Fangs and 1 Leader-140
5 Missle Launchers

5 Long Fangs and 1 Leader-140
5 Missle Launchers

5 Long Fangs and 1 Leader-140
5 Missle Launchers

31 missiles. Pew. Pew. I could add more...

Tuesday, April 12, 2011

GW has a deal?

Yes sir. Best product I have ever found: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1400016&prodId=prod900140a

There are so many excellent bits, and it comes with the ability to make 5 badass robed veterans. For $13.25? Absolutely.

If you play Marines, you should get this set. You will be pleased.

Tyranids: How do you combat Null Deployment?

So, as I have been recently doing, I took pictures and gathered some notes from a game I got on Saturday, April 10th against my buddy BlueEquis ( www.termagantswellspent.blogspot.com ) . Well, I lost the pictures on my phone and the notes have disappeared... -_-

In summary, it was a very close game. It went down late in the game, scrambling for objectives. His big monsters were still alive and managed to kick off my scoring units at the last turn.

Which brings me to my main question: With many shooting armies, having targets is rather important. I lose an entire turn of shooting against his null deployment force. Then, with hive commander, many of his units are able to come in turn 2 without a large amount of difficulty.

How do you combat this sort of list?

Friday, April 8, 2011

Man I have a lot of stuff...

So, I recently took an inventory of all of my Marine models. I have a TON of stuff. I found that I have enough models for 6 full Tactical Squads with about 30 Marines left over. I also have plenty of Hero models, Terminators, and Heavy Weapons. It's becoming a little silly.

Seeing all of these models out has inspired me to get to painting! I have too many black, grey, or older painted models that just need new paint. I also have a model I am gonna try to paint up and give to the display case at Arkham Games.

Look to see more pictures of painted models. In addition, I'm gonna need to get a lot of new bits..

Wednesday, April 6, 2011

Battle Report: Shadow Guard vs. Blood Angels

Saturday. April 2nd. Blood was shed at the Arkham Games... Blood Angel blood! My buddy Kyle wanted to test out a new list based around Sanguinary Guard. So, I brought the Shadow Guard to the battlefield. We played a 2,000 point Pitched Battle, Annihilation Mission.

Kyle's 2,000 Blood Angels

Sanguinor

Dante

5 Sanguinary Guard
   Death Masks, 5 Infernus Pistols, Power Fist

5 Sanguinary Guard
   Death Masks, Power Fist

5 Sanguinary Guard
   Chapter Banner

Furioso Librarian Dreadnought
   Wings of Sanguinus, Shield of Sanguinus

Furioso Librarian Dreadnought
   Wings of Sanguinus, Shield of Sanguinus

3 Sanguinary Priests

Dreadnought

I brought my Shadow Guard list, buffed up to a 2,000 point list.

Pedro Kantor-175

Librarian-150
Epistolary, Null Zone, Gate of Infinity

10 Sternguard-285
Power Fist, 2 Combi Meltas
Drop Pod-35

10 Assault Terminators-400 (Some were Green Terminators I borrowed =P )

10 Tactical Marines-205
Sergeant with Power Weapon and Meltabombs, Lascannon, Meltagun
Rhino-35

10 Tactical Marines-205
Sergeant with Power Weapon and Meltabombs, Lascannon, Meltagun
Rhino-35

Land Speeder-70
Multi-Melta, Heavy Flamer

Land Speeder-70
Multi-Melta, Heavy Flamer

6 Devastators-166
4 Missile Launchers

6 Devastators-166
4 Missile Launchers

Initial Deployment Pictures:



Kyle Turn 1
Pre-Game: Kyle assigns Dante's Death Mask to my Librarian reducing WS, A, and W by 1. Ugh. The Sanguinor also challenges Pedro. None of his models rolled for the Red Thirst.
Movement: Everything goes forward.
Shooting: Units run for varying distances.
No Assault

Dobie Turn 1
Movement: Land Speeders fly forward. The Terminators teleport in front of the Golden Horde. The Sternguard also drop in front. The Rhinos moves into position to lay down some Lascannon shots.
Shooting: The left Land Speeder shot down a Sanguinary Guard. The right Land Speeder immobilized the Dreadnought. Sternguard shooting knock out a guard, and the right Devastators rip off the multi-melta from the Dreadnought.

Kyle Turn 2
Movement: Everything keeps on flying foward
Shooting: The infernus pistol squad wreck the Drop Pod. The Sternguard absorb the fire, and then recieve a charge from one squad of Sanguinary Guard and the Sanguinor.
Assault: The Sanguinary Guard and Sanguinor kill off 8 of the Sternguard with Furious Charge. My power fist puts a wound on the Sanguinor and Pedro kills the Sanguinary Priest. The Sternguard hold.


Dobie Turn 2
Movement: The Terminators move foward towards the right Sanguinary Guard. My rhinos move closer into position for a well-timed bolter torrent.
Shooting: One Furioso is shaken. The Dreadnought is wrecked by Missile Launchers on the right.
Assault: The Terminators charge the Sanguinary Guard, and are wiped out by Lightning Claws! One Terminator does bite the dust. On the Sternguard combat, the rest of the Sternguard are wiped out. Pedro lives with 1 wound! He holds.


Kyle Turn 3
Movement: The last Sanguinary Guard squad fly over to the Assault Terminators.
Shooting: The Land Speeder is stunned on the left side, and recieves a charge from a Furisoso.
Assault: 3 of the Terminators are killed, but the entire Sanguinary Guard squad is wiped out!

Dobie Turn 3
Movement: The Tactical Squads move into the fray and ready their bolters on the Sanguinary Guard
Shooting: Both full tactical squads open fire and kill the Sanguinor! The missiles also kill off the Furioso with shots to the back.
Assault: My Terminators assault a lone Sanguinary Priest and is quickly wiped out.


Kyle Turn 4
Movement: The last Sanguinary Guard moves into charge range of the Terminators
Shooting: The Guard open fire onto the Terminators and kill off one.
Assault: The Sanguinary Guard kill a Lightining Claw Terminator and the Librarian. The Terminators retaliate and wipe out the squad to a man.

Dobie turn 4
Movement: I moved the speeders behind the last Furioso Dreadnought. I move one of the Tacticals to prepare a meltagun for the Dreadnought, and the other to charge and kill the last Sanguinary Guard.
Shooting: The Furioso blows up and actually kills 2 of my marines.
Assault: Power Weapon Sergeant kills the last Guard! Game over!

Quite a blood bath. Kyle is always an entertaining player, and it was an excellent game. Chalk up a win for the Shadow Guard.