Sunday, September 19, 2010

Arkham Insanity Recap: Game 3

Game 3

So, after the second round, I have 36 battle points. There is one person above me, a Tyranid player named Ben with 38. Oh boy.

Here is his list. From the best of memory and knowledge:

Tyranid Prime with 2 Boneswords
2 Hive Guard
2 Zoanthropes
Doom of Malantai with a mycetic spore
4 Tyranid Warriors
15 Hormagaunts
15 Hormagaunts
10 Termagaunts with Fleshborers
10 Termagaunts with Fleshborers
Tervigon
Trygon Prime

The mission was again objectives. There was an altar in the middle that created small blasts that gained Strength as the game went on if it was not already contested. Around the altar was 4 other smaller objectives. The setup was table quarters. Luckily I managed to take a corner with plenty of cover and buildings.

Naturally Ben set up as close to me as possible. Particularly the Trygon and Tervigon. He set up a wave type assault with the big bugs in front, the warriors and Hive guard, and in the far back, the Hormagaunts and Termagaunts.

I castled up hard with devastators, a tactical squad, terminators with Librarian and I combated one of the others to capture the objective near to the building. I was expecting a full on rush. 

Turn 1, Ben moved everything foward. One squad of hormagaunts was going around a ruin to get an objective nearby and get cover. The rest of everything was moving towards me quickly.

My turn, I dropped my Sternguard near the building, but it scattered right toward the trygon, obscuring it giving it some cover. DAMN.  So, firing missiles, hellfire bolters, and lascannons only took out 3 wounds. Some bolter fire knocked out a few termagants. The full squad started moving towards the same objective as the sneaky hormagants. The terminators and librarian teleported towards the center, but off a slight bit.

His turn, more fleeting along with some spawned termagaunts. His Doom had yet to appear. A squad of hormagants, termagaunts, and the trygon fired on the sternguard, but thankfully only killed 2. The assault from the three however was much worse. The Trygon knocked out Pedro, but 5 Sternguard were killed. 5 gants were killed, but the Sternguard broke and ran away. Suddenly Ben had 2 objectives to my zero. Oh boy.

On turn massed firing knocked out all of the gants on the objectives. I didnt even bother with the Big Bugs, I just needed the objectives free to pick up later. My Terminators charge the rest of the gants on the center objective and kill the squad, contesting the middle.

On his turn, more moving and spawning and objective taking. The Doom also lands behind my castle. Ugh. The Doom knocks out a couple marines, and the Sternguard are run down by the Trygon. More gaunts fire and charge my Terminators and manage to survive with taking some casualties. They are fearless due to the Tervigon. Ugh again. This looks like a tough one to make it through. But I have a chance.

Again, more torrenting manages to free the objective. My combat squad and big tactical squad manage to take two objectives.

Game ends due to time. His Tervigon was short of the center, and so was the sneaky Hormagants. A victory for the Shadow Guard! I wish we had more to play it out, I think that the game may have gone either way.

In total, I had 50 Battle Points, and the lead over Ben. Best Overall and $50 dollars to Arkham.

Great Success.

Friday, September 17, 2010

Arkham Insanity Recap: Game 2

Game 2

My next opponent was John. He actually brought a Daemons Army. Unfortunately, he did not have an extra copy of his list, so this is what I remember:

Lord Of Change
Herald of Tzeentch
Wings, Bolt of Tzeentch, We are Legion
Epidemius
10 Bloodletters
10 Plaguebearers
Icon, Noxious Touch, Musician
10 Plaguebearers
Icon, Noxious Touch, Musician
10 Horrors with the Changeling
4 Fiends
Daemon Prince
Khorne, Wings, Iron Hide

    The game was a modified objectives mission. There were 3 objectives, 2 Gun Emplacements and a Bastion in a line on the center of the board. The Bastion was worth 2 objectives and the Emplacements were worth 1. The setup was a Dawn of War setup, which normally I despise, but it worked out in my favor. I had won the roll-off for deployment, so I was able to take the 1 Gun Emplacement and the center Bastion almost immediately, with a smaller threat of retribution.

     My first turn consisted of my Devs moving on the table, along with my Terminators. The Sternguard dropped over on the right emplacement. My tactical squads took up firing positions near the two objectives.


     John rolled for his Daemonic Assault and sadly rolled a 2, choosing his second half. It consisted of the Lord of Change, the Daemon Prince, the Bloodletters, and the Plaguebearers.

    The Lord of Change hit directly next to the middle bastion, the Daemon Prince landed behind a buidling and the bloodletters landed directly next to the Gun Emplacement. Shooting Phase he spent running and spreading out with most of his units, and fired off a Bolt of Change, but it was negated by my Librarian.

    My second turn I unleashed my firepower on all of his units. With the help of Null Zone, I took out 3 Plaguebearers and the whole squad of Bloodletters.

    On his turn, all of his reserve units came down. He had his entire army on the field; I definitely wasn't expecting that. Again, each of his units landed next to my units. His herald of Tzeentch next to the far left squad, another squad of Plaguebearers, Epidemius, and the Fiends next the middle squad, and horrors next to my Sternguard. He shot at the left squad with his Herald and incinerated 1 with a Bolt of Change, His Lord of Change shot at the Terminators and killed 1 Terminator. His horrors shot at the Sternguard and managed to kill 2. His Plaguebearers assaulted the far left squad and managed to kill 1 Marine without taking any casualties. Morale check failed. Stubborn Ld 9? Sigh. Managed to get away and back away 8 inches.

    Turn Three. Time to unload. The regrouped squad annihilates the Herald of Tzeentch. The Middle Squad fires at the Fiends and kills 2. The Terminators prepare to assault the Plaguebearers. The Devs light up the plaguebearers causing 2 casualties, and the now exposed Daemon Prince which surprisingly took 1 wound. The Sternguard fire upon the Horrors and kill about 6. The Terminators assault the Plaguebearers, take no wounds and managed to kill 5. Combat resolutions kills another 2.

    How does John respond? Lots of assault. Everything moves into assault except the Lord of Change which takes a few potshots at the middle squad of Marines and kills two. His left Plaguebearers move back to the objective and take cover. The Fiends assault my middle squad of Marines, and the Horrors and the Daemon Prince assault Pedro and the Sternguard. The Fiends manage to kill 1 and take two casualties back. Combat resolution kills none. The Plaguebearers all fall to the wrath of the Terminators, leaving only Epidemius who is at full wounds. The Horrors are beaten down thanks to Pedro and his aura of fantastic. Pedro takes a wound from the Daemon Prince, but deals two wounds! Vote for Pedro! The Daemon Prince then falls to combat resolution. Damn.

   On my turn, everything else dies. The Marines slowly defeat the Plaguebearers on the left, the Fiends are destroyed, as is Epidemius by the Terminators. This leaves only the Lord of Change which attacks the Librarian and the middle squad. The Lord of Change whiffs and takes a wound.

   Game ends due to time. I have two objectives to his none. With my first game ever against Daemons in the books, they are very not scary. I'm sure someone will come along and manhandle me, but for now, I am content. Null Zone!!

Tuesday, September 14, 2010

Connections

Develop them. I certainly have learned that at college. If the professors know you by name, they will vouch for you and give you their support. It's really quite amazing.

Sunday, September 12, 2010

Arkham Insanity Recap: Game 1

So, here we go. A few abrigded (kinda) battle reports. This is Game 1.

My list: 1500 Point Shadow Guard Strike Force

Pedro Kantor-175

Librarian-100
Gate of Infinity, Null Zone

10 Sternguard-285
2x Meltaguns, Power Fist
Drop Pod-35

5 Assault Terminators-200
1 Lightning Claw, 4 Thunder Hammer and Storm Shields

10 Tactical Marines-185
Lascannon, Meltagun

10 Tactical Marines-185
Lascannon, Meltagun

6 Devastators-166
4 Missile Launchers

6 Devastators-166
4 Missile Launchers

Game 1.

My first game was against a Blood Angels player named Jason. He brought this list:

Captain-155
Jump Pack, Plasma Pistol, Power Sword

Terminators-210
Heavy Flamer, Chainfist

Sanguinary Priest-75
Jump Pack

Tactical Squad-205
10 Marines, Power Fist, Meltagun

Tactical Squad-170
10 Marines, Flamer, Missile Launcher
Rhino-51
Search-light

Assault Squad-215
10 Marines, Power Weapon, Meltabombs, Flamer

Land Raider Crusader-260
Multi-melta

Vindicator-155
Siege Shield

The mission was an interesting one. It was a modified version of the kill points type mission. The number of kill points the squad was worth depended on the total points of the unit. Essentially each 100 point increment equaled 1 Kill Point. Bonus Points were earned through killing the highest kill point unit of the opponent and keeping yours alive. The setup was a pitched battle set-up with 6 turns of play.

Jason won the roll-off and deployed his forces in a spread formation allowing him to fill all assault lanes. The table set-up was such that 3 lanes were made with scare, small cover was presented. This scared the piss out of me. Either I stopped him quickly, or not at all. In my left lane, he had a vindicator, and a tactical squad on foot, the middle lane contained his land-raider, and the right lane contained the rhino with a tactical squad and assault squad.

I set up my two tacticals spread out in the left lane hugging the back table edge, my devastators in the middle hugging the back table, and the Terminators and Librarian on the far right lane foward. Pedro and the Sternguard were drop podding.

Jason rolled Blood Rage for the foot-slogging marines. Bad luck on that one.

His first turn was fairly strong, his fast vindicator moved a killed off a few tactical marines and everything else moved foward as well. On my turn, I took a giant risk by dropping my sternguard literally in front of the Land Raider. The Terminators and Librarian then gated into the middle slightly behind the sternguard. On my shooting phase I destroyed the demolisher cannon off of the vindicator, blew up the Land Raider, stunned the Rhino and killed 1 Terminator and 3 of the Assault Marine squad. Wow.

And that essentially ended the game for him. His vindicator was gunned down by Lascannons, his Terminators wrecked by Sternguard and Pedro, Rhino and Tactical Squad destroyed by Terminators and Librarian. And the Assault Marine squad gunned down by Krak Missiles and eventually my tactical squads. By the end of turn 6, he was down to a half squad of marines with everything else destroyed.

I earned a major victory and 1 Bonus Point for destoying his highest kill point unit: The Land Raider.

Game 2 is on the way.

Saturday, September 11, 2010

Victory!

I apologize for the length in time it took to post again. Life has been hectic.

Today, I attended the 1500 point Warhammer 40k tournament held at the Arkham Games near Frostburg. In summary, I won best overall!

Here it is, The Shadow Guard Strike Force.

And my Award!


I will post a summary of the games soon.