Saturday, March 18, 2017

For the Greater Good!


I did it! I completed my 1,850 point tournament ready Tau list. I based all of the models with Martian Ironearth (Thanks for the help Jason!). The drones are marker drones for all seen drones. Turns out that drones are 7 bucks a piece from GW... so I think this counts as will be ok.

The list has proven to be pretty nasty in play, and I intend to take it for the entire run of this tournament season, with the exception of some local RTTs.

https://www.facebook.com/Arkham-Games-Warhammer-Tournaments-226275264500464/

The link above is the information page for Warhammer tournaments at Arkham Games. There will be a season prize of about 1k. I am so excited for these events, and it is this exact reason that I completed this army.

If anyone else is interested, check out that page.

For those who might be curious, here is the list:

+++ Tau 1850 (Warhammer 40,000 7th Edition) [1849pts] +++

++ Formation Detachment (Tau Empire: Codex (2015)) [1204pts] ++

+ Formation +

Drone-Net VX1-0 [224pts]
Drones: 4x MV7 Marker Drone
Drones: 4x MV7 Marker Drone
Drones: 4x MV7 Marker Drone
Drones: 4x MV7 Marker Drone

Riptide Wing [980pts]
XV104 Riptide Battlesuits
Riptide Shas'vre: Early Warning Override, Heavy Burst Cannon, 
Twin-linked Smart Missile System, Velocity Tracker
Riptide Shas'vre: Early Warning Override, Heavy Burst Cannon, 
Twin-linked Smart Missile System, Velocity Tracker
Riptide Shas'vre: Early Warning Override, Heavy Burst Cannon, 
Target Lock, Twin-linked Smart Missile System
XV104 Riptide Battlesuits
Riptide Shas'vre: Early Warning Override, Ion Accelerator, 
Twin-linked Smart Missile System
XV104 Riptide Battlesuits
Riptide Shas'vre: Early Warning Override, Ion Accelerator, 
Twin-linked Smart Missile System

++ Combined Arms Detachment (Tau Empire: Codex (2015)) [645pts] ++

+ Uncategorised +

Farsight Enclaves

+ HQ +

Ethereal [50pts]

+ Troops +

XV8 Crisis Battlesuits [106pts]: Bonding Knife Ritual
Crisis Shas'ui: 2x Fusion Blaster
Crisis Shas'ui: 2x Fusion Blaster

XV8 Crisis Battlesuits [79pts]: Bonding Knife Ritual
Crisis Shas'ui: Advanced Targeting System, Burst Cannon
Crisis Shas'ui: 2x Burst Cannon

XV8 Crisis Battlesuits [53pts]: Bonding Knife Ritual
Crisis Shas'ui: 2x Plasma Rifle

XV8 Crisis Battlesuits [53pts]: Bonding Knife Ritual
Crisis Shas'ui: 2x Plasma Rifle

XV8 Crisis Battlesuits [53pts]: Bonding Knife Ritual
Crisis Shas'ui: 2x Missile Pod

XV8 Crisis Battlesuits [53pts]: Bonding Knife Ritual
Crisis Shas'ui: 2x Missile Pod

+ Heavy Support +

XV88 Broadside Battlesuits [198pts]: Bonding Knife Ritual
Broadside: Twin-linked High-Yield Missile Pod, 
Twin-linked Smart Missile System
Broadside: Twin-linked High-Yield Missile Pod, 
Twin-linked Smart Missile System
Broadside: Twin-linked High-Yield Missile Pod, 
Twin-linked Smart Missile System

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Saturday, February 4, 2017

Status Update

Greetings readers!

So I have some good news and bad news. The good news is that I have been streaming a bit more video game content, which you can see here 

The bad news is that I have been so swamped at work and with other commitments, that I don't have the time to continue working on the podcast.

However, you can appreciate above some of my handiwork!

Thursday, January 19, 2017

New Content Coming From Rarkthor...

You may have noticed a new link in my link section... yes I am working on a Podcast! Check it out here if you'd like. Feedback is greatly appreciated.

Sunday, January 8, 2017

New Year's Resolutions and a List!

On my Facebook page, I shared some resolutions that I set out for myself this coming year. I'll share those again:
1. Finish building and painting a 1850 Tau list that is tournament ready.
 2. Finish painting and updating bases on my Grey Knights. 
3. Finish my modern and legacy magic decks. 
4. Beat bloodborne and dark souls 2 and 3. 
5. Organize my excess nerd collections and consolidate.
6. Finish a song of ice and fire.
7. Once a week, add some sort of content to my blog/Facebook page.
8. Exercise more.
9. Lose some weight (8 and 9 go together).

As part of that, I have been continuing the Facebook Live streaming, which has been fun for sure. I figured I wanted to discuss some 40k stuff on my blog, since it is an easier medium to work with.

So, let's delve into a list for this year. Tau!

+++ Tau 1850 (Warhammer 40,000 7th Edition v2012) (1850pts) +++

++ Formation Detachment (Tau Empire: Codex (2015) v2002) ++

+ Formation +

Riptide Wing
XV104 Riptide Battlesuits
Riptide Shas'vre [Early Warning Override, Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]
XV104 Riptide Battlesuits
Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster]
XV104 Riptide Battlesuits
Riptide Shas'vre [Early Warning Override, Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]

++ Combined Arms Detachment (Tau Empire: Codex (2015) v2002) ++

+ Uncategorised +

Farsight Enclaves

+ HQ +

Commander
XV8 Commander Crisis Suit [Command and Control Node, Puretide Engram Neurochip, Shield Generator, Stimulant Injector]

Commander [2x MV7 Marker Drone]
XV8 Commander Crisis Suit [Drone Controller, Talisman of Arthas Moloch, Vectored Retro-Thrusters]

+ Troops +

XV8 Crisis Battlesuits [Bonding Knife Ritual, 2x MV7 Marker Drone]
Crisis Shas'ui [Flamer]
Crisis Shas'ui [Flamer]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Missile Pod, Plasma Rifle]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Missile Pod, Plasma Rifle]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Missile Pod, Plasma Rifle]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Missile Pod, Plasma Rifle]

XV8 Crisis Battlesuits [Bonding Knife Ritual]
Crisis Shas'ui [Missile Pod, Plasma Rifle]

+ Heavy Support +

TX78 Sky Ray Gunships
TX78 Sky Ray Gunship [2x MV1 Gun Drone]

TX78 Sky Ray Gunships
TX78 Sky Ray Gunship [2x MV1 Gun Drone]

XV88 Broadside Battlesuits [Bonding Knife Ritual]
Broadside [Target Lock, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
Broadside [Target Lock, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]
Broadside [Target Lock, Twin-linked Heavy Rail Rifle, Twin-linked Smart Missile System]

+ Fortification +

Imperial Bastion [Comms Relay]


One of the commanders jumps around/deep strikes with the marker/flamer unit, one of the commanders works the Comms Relay up top, while buffing the Broadsides. Otherwise, the rest of the list is pretty self explanatory: Crisis suits deep strike for ObjSec units, with some guns to hose down marines (a huge chunk of my local meta.) Riptides shoot, as do the sky rays and Broadsides.

Thoughts or opinions on this list? 

Friday, November 25, 2016

Arkham Games 40k Tournament Report 11/12/16

Howdy y'all! Just another brief report on my experiences at Arkham Games 40k tournaments! It had been a while since I had come up for a tournament, and let me say that the organizer, Kyle Kirby, has done an excellent job running the events and encouraging participation. He has managed to revitalize tournaments at Arkham, which had been dwindling for some time. Kyle definitely deserved his reward we donated for, and I'm excited to see what he rolls out for next year! 


The list that I played is as follows:+++ Centurionstar with Dreadknights (Warhammer 40,000 7th Edition v2004) (1850pts) +++

++ Combined Arms Detachment (Grey Knights: Codex (2014) v2000) ++

+ HQ +

Librarian [Cuirass of Sacrifice (Replace TDA), Nemesis warding stave, Psyker [ML 3]]

+Troops+

Strike Squad [3x Grey Knight (sword)]Justicar [Nemesis force sword]
Grey Knight (incinerator) [Incinerator]
Justicar [Nemesis force sword]Strike Squad [3x Grey Knight (sword)]Grey Knight (incinerator) [Incinerator]

+ Heavy Support +

Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis Daemon hammer
and power fist, Personal teleporter]
Nemesis Dreadknight [Gatling Psilencer, Heavy Incinerator, Nemesis greatsword and power fist,
Personal teleporter]
Nemesis Dreadknight [Heavy Incinerator, Heavy Psycannon, Nemesis Daemon hammer
and power fist, Personal teleporter]

+ Lord of War +
Kaldor Draigo

+ HQ +

(FW) Magister Sevrin Loth

+ Troops +

Scout SquadScout [Sniper Rifle]Scout [Sniper Rifle]Scout [Sniper Rifle]Scout [Sniper Rifle]Scout Sergeant [Bolt Pistol, Sniper Rifle]

+ Heavy Support +

Centurion Devastator SquadCenturion [Grav-Cannon and Grav-Amp, Hurricane Bolter]Centurion [Grav-Cannon and Grav-Amp, Hurricane Bolter]Centurion [Grav-Cannon and Grav-Amp, Hurricane Bolter]Centurion Sergeant [Grav-Cannon and Grav-Amp, Hurricane Bolter, Omniscope]

Created with BattleScribe (http://www.battlescribe.net)


It's once again a Centurionstar, again backed up by Dreadknights. I felt that the Iknights did a lot of work at the tournament in Lost Legion, but with ITC missions and lots of secondaries, I wanted the extra psychic dice and speed. Plus, I had anticipated more daemons in the mix at Arkham, but I was surprised by only 1 daemon player present.

Game 1: Alex V. with Eldar


I knew that if I played against THE Eldar list, I was going to lose that game. I knew of one person bringing that list, but what I didn't anticipate was a second Eldar player. He used the Pale Court detachment, and ran the standard Eldar build, which was like 20+ Warp Spiders, 2 Warp Hunters, 2 Wraithknights, Farseer and some warlocks and some scat bikes squads.

He had way more maneuverability, and I wasn't able to crush the Warp Hunters turn 1. From there, it was just a matter of picking apart my army with fast moving, decently damaging units. I was able to score a few secondaries, so it wasn't a total blow out. I lost 18 to 8.

Game 2: Alex C. with Eldar

Turns out there was a third Eldar player! But he was playing his own version of the Biel Tan Eldar, which featured some Dire Avengers, Striking Scorpions, Swooping Hawks, Warp Spiders, 2 Fire Prisms, a Crimson Hunter, and a few Wave Serpents.

The mission was incredibly unbalanced from the get go. It was a trial run of a mission, and it was a total flop. Essentially, you scored points by having units sitting in your opponents table half. Each point stacked from the beginning of the game until the end. Every single Gladius list (of which there were 3) won handily. I was also able to win handily due to my deathstar accumulating 4 points a turn by itself. I won this game 18-8. 

Game 3: Tim with Daemons

As I alluded to earlier, there was 1 daemon player present, and I pulled him third round. It was GK vs. Daemons, which he was a bit unhappy about. He played a Daemonic Incursion list with a ton of Khorne Dogs, Fateweaver, a Herald of Tzeentch on a disk, nurglings, and some plaguebearers.

The mission was the ITC style of Maelstrom, with two charts of achievable objectives. I was able to, through my maneuverability. capture a number of the objectives and just clear away daemons with no remorse. I could stack Banishment until a unit hit a 6+ and then Force my psiscilencer to clear away dogs. I won this game 12 to  8.

I ended up taking the Best Painted Model, which was cool! An extra 5 dollars of store credit never hurts. I placed 6th overall, which is middle of the pack. I was happy with the tournament overall.

I took a ton of pictures, check them out on my Facebook page https://www.facebook.com/pg/Rarkthor/photos/?tab=album&album_id=1813629702246241

Tuesday, October 25, 2016

Thoughts on the Current Meta for 40k

Hey guys!

A reader asked for some of my thoughts about the current meta for 40k, and here they are right now.

  • Sisters of Silence and Custodes could be really cool, but at the moment, they are unbound only. That makes them mostly irrelevant. 
  • Genestealer Cults have the potential to be really nasty with some first turn assault shenanigans. They also provide extremely cheap guardsmen equivalent that are a good bit better for their points. I think they will be fringe playable, essentially serving as hilarious counter picks. 
  • Gladius builds are still really good for objective based missions. 
  • Daemons with the Corruption force organization chart are also still really good for objective based missions. 
  • Daemons still have the best diversity of lists, with the most tools to handle nearly all situations. 
  • Eldar and their undercosted units are still annoyingly good. 
  • All other armies remain in a similar spot of occasionally having 1 or 2 break out builds, but lose to the top builds (Eldar, SM, Tau, Daemons)
What are your thoughts?

Sunday, October 16, 2016

Warhammer 40k Tournament Report!

Hey guys!

On October 8th, I went up to Lost Legion Comics and Games in Charleston, WV for a 2,000 point tournament. We used the Maelstrom of War missions for the games.
I brought the following list:
+++ Centurionstar with Knights (2000pts) +++
++ Space Marines: Codex (2015) (Allied Detachment) (570pts) ++
+ (No Category) + Chapter Tactics [Red Scorpions]
Show FW models * [1. HQ]

+ HQ (175pts) +
Magister Sevrin Loth (175pts) [Bolt Pistol, Force Axe]
+ Troops (65pts)+
Scout Squad (65pts) [4x Boltgun, Camo Cloaks (10pts), 4x Scouts (44pts)]Scout Sergeant (11pts) [Bolt Pistol, Boltgun]

+ Heavy Support (330pts) +
Centurion Devastator Squad (330pts)Centurion (80pts) [Grav-cannon and Grav-amp (25pts), Hurricane Bolter]Centurion (80pts) [Grav-cannon and Grav-amp (25pts), Hurricane Bolter]Centurion (80pts) [Grav-cannon and Grav-amp (25pts), Hurricane Bolter]Centurion Sergeant (90pts) [Grav-cannon and Grav-amp (25pts), Hurricane Bolter, Omniscope (10pts)]

++ Grey Knights: Codex (2014) (GK Nemesis Strike Force) (655pts) ++

+ HQ (155pts) +
Librarian (155pts) [Cuirass of Sacrifice (Replace TDA) (15pts), Frag, Krak and Psyk-out grenades, Melta bombs (5pts),
Nemesis warding stave, Psychic Hood, Psyker [ML 3] (25pts), Terminator Armour]Warlord


+ Troops (255pts) +
 
Strike Squad (130pts) [Brotherhood of Psykers [ML 1], Frag, Krak and Psyk-out grenades]Grey Knight (psycannon) (35pts) [Psycannon (15pts)]3x Grey Knight (sword) (60pts) [3x Nemesis force sword, 3x Storm bolter]Justicar (35pts) [Melta bombs (5pts), Nemesis force sword, Storm bolter]
Strike Squad (125pts) [Brotherhood of Psykers [ML 1], Frag, Krak and Psyk-out grenades]Grey Knight (psycannon) (35pts) [Psycannon (15pts)]3x Grey Knight (sword) (60pts) [3x Nemesis force sword, 3x Storm bolter]Justicar (30pts) [Nemesis force sword, Storm bolter]
+ Lords of War (245pts) +
Kaldor Draigo (245pts) [Frag, Krak and Psyk-out grenades, Iron Halo, Psyker [ML 2], Storm bolter, Storm Shield, Terminator Armour, The Titansword]


++ Imperial Knights: Codex (2015) (IK Oathsworn Detachment) (775pts) ++
+ Lord of War (775pts) +
Knight Gallant (360pts) [Ironstorm Missle Pod (30pts), Meltagun (5pts), Reaper Chainsword, Thunderstrike Gaunlet]

Knight Warden (415pts) [Avenger Gatling Cannon w/ Heavy Flamer, Meltagun (5pts), Reaper Chainsword, Twin Icarus Autocannon (35pts)]

It was a thoroughly brutal list, bringing a number of hard to kill, with a lot of damage output units. Unfortunately, I did not plan very effectively for Maelstrom missions and it proved to be my downfall in my first game.

Game 1: My first game was against Tim who had brought Dark Eldar and Eldar. His list included 3 Scourge units, 2 Reaver units, 10 Wraithguard with a webway toting Succubus, a Wraithknight and 4 Eldar jetbike units with scatter lasers.
As you can imagine, I was wrecked by the Maelstrom objectives. I just didn't have the comparative speed that Tim's army brought. I was slow, and in addition, one of my Knights was 6'd by a Wraithknight D-Cannon.
After that, I was left with just my deathstar mowing down units and slowly attempting to lumber across the battlefield to no avail. I lost 13-7.

Game 2
After having lost, I was near the bottom of the pile. I had Eric as my next opponent who played a Harlequin list with some Dark Eldar allies. He had a number of venoms with Wracks, a Webway portal Talos and Chronus, a few big close combat jetbikes, and some Starweavers. Against, a very fast army in Maelstrom.

It turned out though that the dice would go wildly in my favor. My Centurionstar ended up failing the invisibility power, to which Eric took full advantage of... but he wiffed majorly. They ended up winning combat resolution.. and again the game was over from there, losing 3 units from the combat. I struggled to gain objectives, but I was able to pull it out with a few choice maelstrom cards. I won 13-7.

Game 3
This game was interesting. I played against Genestealer cults for the first time ever, and it was my opponent's (Craig) third game with them. They are full of shenanigans in terms of deployment, and they could really pack a punch in close combat.

Craig has 2 big squads of Bullgryn, a pack of Genestealers with a Patriarch, a magus with some hybrids, a Leman Russ exterminator, a Company Command Squad, a Sentinel  and a squad of rogue guardsmen.

Again, the dice were on my side. Craig failed a super important charge roll against some Grey Knight strike marines holding an objective. That cost him nearly 3 or Maelstrom points in that one turn. It was still a really close game, with my Knights and Deathstar marching around, teleporting and killing enough stuff to rack up Maelstrom. I won 12-9.

With a 2-1 record and 32 maelstrom points, I was able to pull out 2nd place! There was no entry fee, but I still earned 15 dollars store credit! That was nice, because I was able to buy a third Riptide for a really good price (they also had a big time sale!).

It was a really fun tournament, and I had a great time. The Centurionstar really did work, and the Knights were a fun element. For Maelstrom missions, I think the 3 Dreadknights are a must, as they allow me to take more objectives and be a bit more speedy. It would also help me to clear out objectives, something I struggled with in certain games without ignores cover on my centstar.

Next time, I'll be sure to get pictures to add to the blog. I completely forgot about pictures in the middle of the game.